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Nothing too huge for this hotfix, bosses should be spawning appropriately and NPCs should no longer be falling out of the world. hopefully the crashing issues with the farm area is fixed, but I couldn't get that to trigger myself.

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kibblesNdogfood

Weapon damage stops scaling upwards after a certain amount of time in combat. Tested it by using invincible and growing ridiculously huge against Barrel Master. The Broken Sword kept doing only 2 damage. At one point it went to 3 damage, but even after adding roughly 20K more size and increasing my bust (by having a pearlescent fetish for mind explosion), it still kept doing only 3 damage constantly. Additionally, summoned followers like the rat spawns from the giant or unusually large rat still don't have hitboxes for their moves and just kind wander around. Additionally, I don't know if intentional or not, but enemy stat buffs to their increased sizes are not showing, and all attack names for moves are just "Text Block". These are the most prevalent bugs I've noticed right now that are actively causing some form of minor disturbance with game scaling. (I think enemy weapons are doing the same thing but haven't tested it enough. If it does, it takes longer to occur than the player damage stop-off)

digitalfurbelow

Ive been told about the weapon scaling stuff, just curious if you reequip the weapon will it fix the scaling?

JapannMann

Does your actual size have to be big enough to get the sword in the stone? I chugged size potions and I couldn't get it