GrowthRPG V0.6.3 plans (Patreon)
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For this month I plan on finishing up controller implementation, do some performance increases, and try to see if I can't fix the softlock issue with passive combat. Unfortunately I'm feeling under the weather, going to take a few days off to try and rest up, but if its anything like it was prior its probably going to last a couple of weeks. So wont be a monumental update.
https://trello.com/b/MktjGwOS/growthrpg-2024-roadmap
I updated the roadmap a bit, biggest change is I think I will no longer do a main quest story. I figure that there's already enough content/systems that should be fleshed out more and quests are obviously not my strong suite, lots of bugs with the few quests I have implemented. I still plan on doing a final dungeon/boss fight because I want the game to have some end goal.
Like I said I want to leave GrowthRPG in a pretty good place before I take my hiatus at the end of the year so when I come back I can either continue working on this or another game.
So won't be doing a main quest/story will be focusing more on polishing and existing content/systems. I hope too many people aren't disappointed by this, but I don't think most people care for the story. I'll be focusing on adding more to the overworld itself, more NPCs like minibosses and some short/simple quests along with polishing up and bugfixing existing content.
As always happy to hear you guy's opinion. Especially if there's any places that you think the game is lacking and could use some focus.