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For this month I plan on finishing up controller implementation, do some performance increases, and try to see if I can't fix the softlock issue with passive combat. Unfortunately I'm feeling under the weather, going to take a few days off to try and rest up, but if its anything like it was prior its probably going to last a couple of weeks. So wont be a monumental update.

https://trello.com/b/MktjGwOS/growthrpg-2024-roadmap

I updated the roadmap a bit, biggest change is I think I will no longer do a main quest story. I figure that there's already enough content/systems that should be fleshed out more and quests are obviously not my strong suite, lots of bugs with the few quests I have implemented. I still plan on doing a final dungeon/boss fight because I want the game to have some end goal.

Like I said I want to leave GrowthRPG in a pretty good place before I take my hiatus at the end of the year so when I come back I can either continue working on this or another game.

So won't be doing a main quest/story will be focusing more on polishing and existing content/systems. I hope too many people aren't disappointed by this, but I don't think most people care for the story. I'll be focusing on adding more to the overworld itself, more NPCs like minibosses and some short/simple quests along with polishing up and bugfixing existing content.

As always happy to hear you guy's opinion. Especially if there's any places that you think the game is lacking and could use some focus.

Comments

Top Snapper VZ

Sometimes its more about what you didn't add than what you did. I personally like the hands off approach, and i think this was the right play. All that said i really hope you find a little wiggle room in the game for some storys/world-building. Theres already resources in the game now that could be utilized for some lore/information; signs, NPCs, the follower dialog changing baced on relationship, the quest logs, and the environment. I would love to see the creative ways these little pieces could express a story. More things like the message on the back of the bulletin board perhaps? Here are some little story beats that would be nice to have answers/conclusions for. (You dont gotta answer nothing here, i do like surprises) 1. Has growth and large size alwase been tied to power, or is all this abundant growth a new thing to this world. 2. Who/what is the big bad, and are they up to. 3. why is the player character starting there adventure now. 4. A little background on the dungeons, and those that occupy them. 5. We already vaguely know what our companions like, but it would be nice to know more about them. What thay were doing when we ran into them, why there sticking around. 6. A name for where we are at. Real quick, some things i feel could inprove the game atm. 1. Vendors refreshing there stock once in a wile. So thay no longer run out, and gets rid of things ive sold to them, just less things for the game to keep track of. 2. The ability to toggle on/off who has jiggle physics in combat for better in combat performance. Example: player character, teammates, enemys, current target. I dont like them eather, but please don't burn yourself out focusing on bugs too intensely. I hope that by the time you read this your feeling alot better, if not, hope you get well soon.

JapannMann

Honestly I'm fine with whatever you do, the base game is pretty solid that the only new thing I would really want down the line to make it perfect is different body part shapes. Like maybe a rounder belly with a belly button like that one red panda animation you did. Also maybe inflation. But Anyway, take the time you need to get better and don't burn out. This game's great so far

digitalfurbelow

I don't think jiggle physics will affect performance much. I am still trying to optimize it. I fixed a big one related to status effects last week so hopefully everything should be running a lot better. Which vendors should restock? because I believe most of them sell infinite stock or at least should.