Blog: Art Development (Patreon)
Content
Hello all, and welcome to another blog post!
Today, the main thing we have to announce is that we've brought on new CG artist, the extraordinary pollenoxide, to work alongside Pigutao. The hope is that with two committed CG artists we will be able to double up our production.
The main reason is because recently we've started making a move towards more complex, high-quality artwork, involving multiple partners or complex characters. These sets take way, *WAY* more time compared to a 'standard' scene. I've put two of them side-by-side for comparison here:
While Pigu works very hard and, I think you guys can agree, does an amazing job with these, the increased effort into complex scenes means each one takes a very long time to complete. As much as twice the duration of a 'basic' scene, in fact. Sometimes triple!
I'm loathe to compromise on the quality, and I quite like the freedom in writing and increased complexity + flavour that the complex scenes bring, so that's the reason we've brought on two artists, in the hopes that even if they each work on ONE complex scene each, that scene will have so many variations, backgrounds, outfits, characters, etc. that it'll be pretty damned worth it. (the Ranch scenes are a good reference of that kind of scene).
Of course, more realistically speaking the idea will be to divvy up the work nicely, allowing each artist to alternate between working on a complex scene or multiple quick basic scenes.
Anyway, that's all the news from me for now. Tune in next time for more!