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Monday... I don't have anything positive to say about this day at the moment...

Okay, rendering? I have threeish scenes left to render. Problem? It decided to take it's sweet time for no good reason to render things despite it not even that heavy scene. Luckily they are relatively simple scenes, so they won't test my nerves too badly. Just need to find out what eats the unholy amount of VRAM.

Anyway, how about writing? On that side, I'm happy. I "need" one and half pages at best, maybe two, so I was able to do the update 7's script. Almost, sleeping was more important than the last minute push, but it's easy enough to write. So I'll be starting update 8 Tuesday most likely. And that's it, short and sweet. Over all, despite the rendering being slightly pain in the backside, it's good.

Teaching moments. Daz isn't really made for what I do here, and I'm kind of pushing it's limits. Nor it helps much that sometimes there isn't assets. On positives, there is a tool being made that might help with some of the issues I have. But estimate is February or March next year so it is still some time off. But it isn't the first nor it will be the last time I improvise things. Anyway, tea and back to rendering.

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S1nsational

Not a complaint, because I can't afford to subscribe atm, but I find it funny how you're already talking about Update 8 and the first public release hasn't come out yet

ek24

Hei, it's always good to write update in advance, so you have a sort of track to follow when you render. Mentally it helps a lot, like checking a todo list. Keep going with the good work, have a good life. EK

Talothral

It also helps to avoid redoing already rendered scenes. Sure fixes are one thing, but when you are ahead enough you have the buffer that you can edit and add things to if need be and it doesn't break anyone's saves since it isn't in the game yet.