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Not entirely sure how much progress can be made in one day essentially. But let's try! 

But firstly, bit postmortem on the 0.8.0. The new house, I'm not entirely happy how it came out, so it will get some face lifts in some of the bits during the upcoming updates.  Some of the materials will change and more props and things appear. Wasn't my brightest idea to use the building but, hindsight. Buuut... then again I'm the developer and writer so I can make an accident to happen, maybe a random meteorite.  Anyway.

And the sectioning in it is to save VRAM, full "open concept" would have eaten too much VRAM and limited camera angles so "empty" sections where props would have been deleted or hidden to save it wouldn't been seen. Same thing with the blackened windows, that I don't regret at least I don't need to use the same bloody backdrops all the time! 

And let's face it here, if you have a encountered magic, and you have a faerie dragon familiar that can pop out randomly, you don't want people looking into your home.  =)

And I really need to invest into clock that I can shove in the scenes, simply because at the moment you don't really have idea how time flows. At the end of day 8 the time was around 8 PM (20:00) give or take and probably need to change a few cosmetic things on how the final scene's is done. But it works for now.

But as far as 0.9.0 goes, it is underway, and it is somewhat complex day with variations depending what you have chosen before. If you have done something earlier you won't get a choice, but if you didn't make certain choice earlier you get another opportunity or decline it if you wish. And so forth... 

Writing side, day 14 is done, day 15 is decently underway, need to add some variations and reveal few things so I can hopefully give you the "Holy shit!" -moment soon... ish.

And speaking off the faerie dragon:

The first render of day 9.


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