Dev Diary 95: Perky (Patreon)
Content
Heya mutants,
hope you are enjoying the spring time!
As some of you have probably noticed, there was no update last week. We are at the moment working on implementing lots of new and complex Perks.
So last week all of our dev time was spent researching how to best fit those into Fallout 2 engine. And now we are transforming all that into programming code. The new Perks come from Van Buren Design Docs and the Pen and Paper version as well as Fallout Tactics. Quite a number of those break the mould of what Fallout 2 engine supports out of the box. Implementing some of these will take longer than usual but it will be well worth it. The more interesting they are, the more fun the final game will be!
And of course they come with new Vault Boys of which some concepts you can see in this post! Enjoy these until the next time!
- PJ & Co