Dev Diary 96: Perky Part II
- Yes, try to adapt as much Perks and Traits from Fallout Tactics as you can 9
- No, those Perks and Traits are only for Deathclaws and should remain like that 36
Heya mutants,
long time no see! We are still focused on implementing the missing Traits and Perks, mainly from Van Buren, Fallout Tactics and Arcanum Backgrounds. Most of these are not supported by the engine out of the box so we need to find clever ways to make them work.
And I think some aren’t suitable for implementation, such as those intended only for Deathclaws in Fallout Tactics. But maybe we could implement them and explain them as mutations.
What do you guys think?