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Poll

Dev Diary 96: Perky Part II

  • Yes, try to adapt as much Perks and Traits from Fallout Tactics as you can 9
  • No, those Perks and Traits are only for Deathclaws and should remain like that 36
  • 2022-05-09
  • 45 votes
{'title': 'Dev Diary 96: Perky Part II', 'choices': [{'text': 'Yes, try to adapt as much Perks and Traits from Fallout Tactics as you can', 'votes': 9}, {'text': 'No, those Perks and Traits are only for Deathclaws and should remain like that', 'votes': 36}], 'closes_at': None, 'created_at': datetime.datetime(2022, 5, 9, 18, 26, 2, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 45}

Content

Heya mutants,

long time no see! We are still focused on implementing the missing Traits and Perks, mainly from Van Buren, Fallout Tactics and Arcanum Backgrounds. Most of these are not supported by the engine out of the box so we need to find clever ways to make them work.

And I think some aren’t suitable for implementation, such as those intended only for Deathclaws in Fallout Tactics. But maybe we could implement them and explain them as mutations.

What do you guys think?

Comments

JR

I don't have any strong opinion but I voted no. It doesn't matter to me.

Patrik Joura

OH man, I remember the Day I Came to Redding for the First time. Everything was so beautifuly unhappy and There were that fu.king wannamigos. They were so tough. I knew I had to learn, because first hour next day will be Latin, but I simply played. Cca 20 years ago. What a game:).

PJ & Co

Haha good old days when we stayed up all night playing knowing we had to go to the school in the morning 😂