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Well, Unity's Buildserver sabotaged me yesterday and my ADHD does it today. Anyway, here's a new version for you to test. Pleast report any problems and send my your feedback.

What's new?

  • new water, should work fine in VR and in 2D (though it really doesn't as it seems.)
  • transition into hub scene (seems to not work fine on Quest), do you like it, do you hate it?
  • new visual "red space", which goes into a  "Ganzfeld" direction. (You can find that in imported sessions or the later mind massages.) Do you like it, do you hate it?


Downloads

Android 4.4+ (supports 2D / Cardboard) 

Android 7.0+ (supports 2D / Cardboard / Daydream) 

OculusMobile (supports GearVR / Go / Quest / Quest 2) 

Windows (supports Oculus / SteamVR / 2D)

macOS (supports 2D)

linux (supports 2D)

iOS (supports 2D / Cardboard)



Comments

Fractionatix

Quick question! Is the "app spinning" bug on iOS still present in this version? (I couldn't find mention of it again in the last few status updates but apologies if I missed something!)

hypnoticSwitch

Unfortunately it doesn't fix that. The spinning is one of the main problems stemming from using the outdated Cardboard plugin in Unity. And as you know, moving to the latest plugin has not been fruitful so far. Everything worked fine, except the things for Cardboard VR. It will take me more time and energy than I hoped for.