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Hello friends,

Today's update features some ease-of-access upgrades and some new experiments. Happy December!


Warrior auto camera

We're working to make the controls of the warrior more accessible to players that aren't as familiar with dual-analog gamepad controls. The PC player can now choose to automate camera movement and targeting.

The new camera feature automatically keeps the giant in the PC player's view at all times by rotating with the warrior as they move around the map. This way, the rockets and bombs automatically target the giant's head, so the PC player no longer has to work the camera at all. 

It also makes attacks from right below the giant possible, whereas the standard camera currently cannot point straight up.

The warrior's auto camera can be toggled on with the Left Trigger on the gamepad. The camera is toggled off if the player uses the camera using the right joystick. On keyboard and mouse controls, this camera makes using the mouse optional when running. The camera is toggled on with Left Shift and off by using the mouse. Attacks have been mapped to the keyboard as well, with Enter firing rockets and Right Shift firing bombs.

Players comfortable with dual-analog or mouse and keyboard still can directly control the camera as before. Since the auto camera only targets the Giant's current position, rockets fired in this mode can be predictable to dodge for more skilled Giants, while free aiming allows for leading of shots.


VR pause menu

The VR player now has a functional pause menu, which means they can now fully navigate the game UI on their own.


Powerup Playground

We want to add a lot more variety to the game. We're exploring powerups for the warrior that allow for more options to attack with. This is an upgrade from the Rocket Types experiment, and features a basic selection tool shown in a UI overlay. Use the D-pad or the up and down arrow keys to cycle between different powered up weapons in this prototype. Use Right Bumper or Left Mouse Click to fire.


Hammer Experiment

Multi-warrior matches can be extremely chaotic, so we're thinking of ways to make the giant more powerful in these games. Here's an experimental attack for the giant where his hand is now a giant hammer. The giant can crush the warrior with extended reach. 


Other less visible improvements are listed in the changelog below.

Peace!
Davigo Dev Sqaud


Full changelog:

  • New feature: VR pause menu. The giant now has their own gameplay pause menu. All of the menus in Davigo can now be navigated in the VR! 
  • New feature: auto camera. As the Warrior, press Left Trigger on the gamepad or Left Shift on the keyboard to enter auto camera mode. In this mode, the camera will always face towards the Giant's starting position, and rockets and bombs launched will target the Giant's head. Using the mouse or right gamepad stick will exit this mode. Developer's note: this is designed to help players less experienced with dual analog (or mouse and keyboard) controls play as the Warrior.
  • Rockets can now be fired with Enter and bombs can be thrown with Right Shift.
  • Added Prototype: Powerup Playground. Use the D-pad or the up and down arrow keys to cycle between different powered up weapons in this prototype. Use Right Bumper or Left Mouse Click to fire.
  • Added Prototype: Hammer. Squish the Warriors with a giant hammer for a hand! Developer's note: this prototype is designed with multiple Warriors in mind.
  • Warrior now takes damage and plays effects when hit in ragdoll. 
  • Warrior now cannot perform a rocket boost for one second after being grabbed by the Giant. 
  • Fixed bug where Warrior would sometimes recover from ragdoll in mid air. 
  • Made improvements to the mouse and keyboard controls for the Warrior rocket ride. 
  • Fixed bugs in Disc of Death...again. 
  • Fixed bugs where the VR player could not select some UI buttons.

Files

autocam

Watch and share Autocam GIFs by Roystan on Gfycat

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