[Prostheses and Enhancements] Windweaver (Patreon)
Content
Windweaver
Prosthesis, uncommon (requires attunement)
Component: Elemental core of air
“Eagles soar above
Where no man could ever reach
Good thing I’m no man.”
- Haiku written by Bombuku the tanukin during the crafting of the first windweaver
This prosthesis has a built-in war fan that can be used to propel yourself with blasts of magical wind. It has the Integrated (tessen) and Blast (2d6 bludgeoning, 30 ft.) properties.
Stick the Landing. When you fall, you can use your reaction to unleash a blast of wind moments before you hit the ground, cushioning you and reducing the falling damage you take to 0.
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Rare variant: The prosthesis has the Wind Tunnel property.
- Wind Tunnel. When you use the prosthesis’ Blast property to propel yourself, you can choose to create an even larger blast of wind. If you do, you can move up to 60 feet instead of 30 feet, and you don’t provoke opportunity attacks while doing so. In addition, when you move within 5 feet of a creature during this movement, it must succeed on a DC 15 Strength saving throw or be knocked prone. A creature can only be forced to make this saving throw once on each turn. Once this property of the prosthesis has been used, it can’t be used again until the next dawn.
Very rare variant: The prosthesis has the Wind Tunnel property. Increase its DC to 16. Creatures that fail the saving throw against the Wind Tunnel property also take 2d6 bludgeoning damage. The Stick the Landing property can also be used on a creature that falls within 15 feet of you.
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