Home Artists Posts Import Register

Content

Are there any honourable thieves amongst you? If so, here are some spoils for you!

Necromancer’s Dagger

Weapon (dagger), rare (requires attunement)

Component: phial of undead congealed blood

It’s difficult to raise the dead when they don’t stay dead. For that reason, necromancers the world over favour this dark dagger, which induces potent necrosis and stops regeneration, ensuring that perfectly serviceable corpses don’t get back up before they can be reanimated.

This dagger deals an extra 1d4 necrotic damage to any target it hits.

Festering Wounds. Creatures that you hit with an attack using this dagger can’t regain hit points until the start of your next turn. A creature killed using this dagger can’t be resurrected by spells lower than 5th level.

Wasting Curse. When you roll a 20 on your attack roll with this magic weapon against a creature, the creature is affected with a powerful necrotic curse. A cursed creature takes 2d4 necrotic damage at the start of each of its turns, and its hit point maximum is reduced by an amount equal to the damage taken. The creature can make a DC 15 Constitution saving throw at the end of each of its turns, ending the curse on a success. If this effect reduces a creature's hit point maximum to 0, the creature dies. This reduction lasts until the creature finishes a long rest.

---------------------------------------

Uncommon variant: The dagger deals an extra 1d4 necrotic damage to the first target it hits on each of your turns, instead of every target. The dagger doesn’t have the Wasting Curse property.

Very rare variant: Increase the extra damage on a hit to 1d8, the damage of the curse to 2d8, and the DC to 16. A creature killed using this dagger can’t be resurrected by spells lower than 7th level.

---------------------------------------

DOWNLOAD YOUR THIEVES' SPOILS ITEMS HERE 

---------------------------------------

Also check out our Kickstarter before it ends too!

Files

Comments

No comments found for this post.