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Here's our final Patrons of Legend Item! Of course inspired by our good friend Monkey DM! We even made 3 mutated versions of this one for you which we hope you'll enjoy!

D&D Movie inspired items coming Friday!

Monkey’s Paw

Wondrous item, very rare (requires attunement)

Components: fiend (demon) flesh

Torn from a vicious primate demon said to have sired countless abyssal layers, this shrivelled arm is still rife with corruption. Its fingers flex and curl on their own, producing unsettling cracking sounds that echo in the minds of listeners for torturous hours.

The arm has 3 charges and regains all expended charges daily at dawn.

Costly Attunement. When you attune to this item, its corrupted, abyssal flesh merges with your own, replacing a missing arm or consuming an existing one (your choice). An arm consumed in this way doesn’t reappear when your attunement to the item ends.

Trick Weapon. As a bonus action, you can cause the arm to enlarge to absurd proportions or revert to its normal size. The arm has different properties depending on its size, as described below:

  • Normal. You can expend 1 charge to cast one of the following spells from the arm (save DC 16): counterspell, fear, or hypnotic pattern.
  • Enlarged. Your arm becomes a +1 maul with which you are proficient, and can’t be used to wield other weapons or shields, or otherwise handle items or perform the somatic component of spells. This maul has the reach property and doesn’t have the two-handed property.

Curse. This arm is cursed, and attuning to it extends the curse to you until you are targeted by the remove curse spell or similar magic. While cursed in this way, you become tremendously unlucky. The GM decides how this lack of luck manifests itself. In addition, if you cast the wish spell to produce any effect other than duplicating another spell, it comes into effect in a way that brings you as much misfortune as possible while still fitting your literal wording.

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Rare variant: Reduce the DC to 15 and the charges to 2. Remove the attack and damage bonus from the maul.

Legendary variant: Increase the DC to 17 and the attack and damage bonus of the maul to +2. While the arm is in its Normal state, you gain a +1 bonus to the attack and damage rolls of any weapon with the finesse property that you wield with it (to a maximum of +3), and you have advantage on Sleight of Hand checks.

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