[Living Oasis] New Spells! Hallucinogenic Cloud and Spikeskin (Patreon)
Content
Hallucinogenic Cloud
2nd-level conjuration
Casting Time: 1 action
Range: 60 feet (20-foot-radius sphere)
Components: V, S, M (a cactus flower)
Duration: Concentration, up to 1 minute
Class: Druid, Ranger
You create a burst of brightly coloured, hallucinogenic pollen in a 20-foot-radius sphere centred on a point within range. Each creature in the area must make a Wisdom saving throw. On a failed save, the creature sees hallucinations of horrifying monsters all around it, and is frightened of those visions for the duration. A creature that ends its turn frightened in this way takes 2d6 psychic damage and must immediately use its reaction to uselessly attack one of the hallucinations, after which it can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Spikeskin
1st-level biomancy (can be replaced with transmutation)
Casting Time: 1 action
Range: Touch
Components: V, S, M (a handful of needles)
Duration: Concentration, up to 10 minutes
Class: Druid, Ranger, Tamer
You touch a willing creature, causing spikes to grow from its skin like needles on a cactus or quills on a porcupine. For the duration, whenever the creature becomes grappled or is hit by a melee attack from a creature within 5 feet of it, the attacker or grappler takes 1d6 piercing damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each two slot levels above 1st.
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