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Hey folks, we've got a little update on our Monthly Adventure backlogs, the Apple/iOS patreon situation, and a question for you about what you want.

Monthly Adventures

TLDR: From now on, Monster Hunter tier patrons will have access to the most recent hunt + the previous month's hunt, and our backlog will be directed to our webstore.

This has been a long time coming, but with our webshop up and running, and the Patreon monthly 50% discount on digital products running smoothly, we are finally moving to offer only the most recent hunts to patrons.

Starting in 2025, patrons for that month will have access to the previous months' adventures. For example, a patron that joins or continues their membership in February will have access to January's hunt. Once the February hunt is released, the December hunt posting will be delisted. A February patron also receives the VTT code for the January hunt once that's out, as VTTs arrive the month after the PDF.

To give everyone a fair chance to get everything they've been granted access up until now, we've updated ALL hunts to include its most recent PDF, as well as all of its Digital Assets, Maps and Tokens. Make sure to download everything before 2025 by going to our MASTER POST! Download the updated ones now!

iOS

Patreon wants to offer subscriptions on the iOS (Apple's) platform. To do this, they are forcing us to switch to 'anniversary' billing at some point next year (exact date TBD). This will mean that you are charged on the same time of month each month, rather than at the start of each calendar month.

Apple's Cut. Apple takes a 30% cut of any sale made on its store. This is in addition to the Patreon fee and Stripe fee. If at all possible, when anniversary billing begins, please manage your patronage using our Patreon page through your web browser, rather than the iOS store app. We are a small company that is managing to support many artists and writers in their dreams of working in the RPG industry, and giving 30% of this to Apple will be a big blow.

Future Updates

We're still working out the exact schedule, and will announce this next month, but we are noticing less interest in our magic items, and more in our races, subclasses, familiars, and monsters. We plan to scale back the magic items, and scale forward these other offerings. So please tell us: What would you like to see more of?

 

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Comments

Stefán Kári Ægisson

Familiars & adventures with those cool monsters. I do still love the magic items, but the familiars are what make the tamer my favorite class.

SilverGale Spirit

Gotta agree with you there. I’m absolutely in love with the Tamer as a class! The familiars are all so amazing! Can’t wait to see more of them and any expansions to the Tamer class as a whole. It would be cool to see a more symbiotic combat style with the Tamer and its companions.

Joshua Casiano

i don't mind the magic items but i would absolutely love new monsters and spells to throw at my party. TBH i'm more of a sucker for a good theme than anything else. Cakewalk was what got me to pull the trigger and become a patron and that had a nice mix of everything.

Jerrell B Simmons

I haven't played the tamer yet just waiting for an opportunity. But indeed families and adventure for the new monsters you guys create. I love uses them so much I've been asked after running one shot for different group to come back to run more

Daarka

I'm down with any TYPE of content, but I will say I don't really get any use out of the goofier/gimmicky themes (Cakewalk as an example), just because it doesn't fit the setting/vibe/mood of my table. They're very fun looking and I can see the passion and immense creative skill that goes into those themes! But my games err more on the side of staple medieval fantasy (with an earnest attempt at realistic immersion despite the fantasy elements) and less "armor made of gummy worms", so I don't really have a use for those releases. Which is a shame, because everything yall make is SUPERB in quality. But all just to say: I think making content that's more easily able to be integrated into a broader spectrum of campaign types would help? I HAVE used your magic items before and fully will again, but it's the same issue where some of the themes for an entire huge group of releases are just categorically incompatible with my games. I'd even wonder if the lack of interest you're noticing is less about your audience not wanting items, and maybe more about what I'm describing? I don't know if the "semi-realistic staple medieval fantasy" tables are more or less common than the ones your more comedic-oriented content is a better match for, but it might be that the latter is a minority, and the former consequentially is in the same boat I am? I could be super wrong, but that's just how it feels from where I stand! Still stickin' with yall indefinitely, the hunts/content I can integrate fully make up for the ones I cannot ♡♡

Caleb Baxter

I've been loving all the content I have seen from ya'll over the past couple years. I suppose if I had to be specific about what I would like to see more of though, I think it would be more things that connect with ancient/pre-historic things. Like, maybe a prehistoric version/adventure of some popular dnd monsters or your own concoctions. Or just skip all pretense, gimme some more dinosaur action.

LootTavern

We definitely got a few things being cooked :) End Times with desert-themed stuff and VoidSea with a more ocean/eldritch aesthetic! Stay tuned for more :D

LootTavern

We always try to make things as modular as possible, especially when it comes to hunts! I think it's a lot harder to make things for "realistic" campaigns because well, it isn't exactly easy to make MAGIC items that can fit a REALISTIC world haha - but we get what you mean! Thanks for the feedback <3

Joseph Flanagan

I would definitely second this. I have, and will again, reflavor items to fit my settings, but this can ultimately only take you so far. The strength of your creations are in their mechanics matching the zany concepts, so flavoring too far away will lead to confusing mechanics and mismatched abilities. Maybe you could try to do more traditional high fantasy themes more often, while still keeping the more unique themes a stsple?

Jack Reddy

Familiars and Hunts are what I'm here for personally, though don't mistake that for not liking the magic items. I love those guys. Heck, I built a whole campaign setting just for the crafting rules and to justify some of the wackier stuff (gotta love the random food dimension) but I know for me the only stuff I haven't been able to use is the one for one 5e remakes of items, like the 3 elden ring inspired sets you did over the summer. Not because they weren't high quality, they were, its just one thing to give unique magic items and then also offer 1-to-1 items from a video game. To quote my players "If I wanted to play Elden Ring right now, we wouldn't be at the session" . What do I know though, maybe the numbers say otherwise and they were the most downloaded items you guys have released. Any who, that was a bit of a ramble but TLDR: More Familiars and Hunts, but also magic items are cool as heck too

Dan Gragert

Personally, I'm here for the item art. Other things are great, but I tend to tailor things i find to my world, not so much the other way around so adventures are harder for me to use, but always great inspiration. I'd also say, and this is likely a very -me- specific problem, I am very busy between the 2 games and full time job, to keep up with all my patreon downloads every month. The previews are nice, but honestly i just wait for the "its done now" post and then download things. I have mild ocd and feel a bit anxious if i feel like i've missed something. To that end, I'd take it a great personal consideration as well as anybody else that can't live life on a 30-day schedule to a specific date, if you could make the transition be a 60-90 day rotation rather than one-month. If that goes against what y'all need to do for keeping the hit-and-runners at bay, I get it, but never hurts to ask. I just don't always have time to get stuff, and the first time I end up paying for a month I can't actually get it'll probably cause me enough grief i'll step away. Which will make me -way- sadder than it will any of you trust me. This is one of the first patreons that got my art addiction going for fueling my games, and arguably one of if not the best item art out there. The consistent themes and creativity are off the charts. So in short, do what you must, but if you can consider that request, that'd be amazingly helpful to me. maybe others. Either way, my condolences about the apple B/S Ive seen similar messages on nearly every creator over the last 3 months--Thankfully, I've been web sign-up on every patreon, and i won't even let my family charge their apple tripe in my house, let alone own one myself :P (not really but its funny to sound that loony about it; not an apple fan myself) Anyway thanks, good luck, cheers, and ideally it works out for everybody.

Frank Porter

Honestly I joined for the hunts but now I enjoy the items as well as some have said the cakewalk stuff while super high quality is hard to fit into the campaign I am running which is more dark fantasy (grim hollow from Ghostfire Gaming) also the crafting/tracking/harvesting/enchanting system is fantastic and I fell in love with it. Also I love the custom magic item creation rules from Larcenes Ledger (though I have been bugging the mods on discord about filling in some gaps)

Jay Dyer

I'm a massive fan of the magic items and the wonderful designs and art, especially when in settings to enable them to dropped into games. Reflavouring them is also super easy as the designs are not overly linked to specific aspects which is useful. The subclass,species, and familiars are the main thing I love though, new fun designs and ways players can enjoy the game is amazing, a broad range of familiars for tamers and other classes is also a way to ensure they feel fitting in any setting. The hunts bring a lot of these elements together which also enables dms of any level to have a core story or pieces to work with. The creative and fun things you guys create are amazing and I hope to keep seeing more with a balance between puns/silly aspects as well as the serious and cool/dark designs. I'm a DM who has backed a number of your books and built your core mechanics into my home game, so additions to the Tamer class, bespoke familiars, crafting/hunt mechanics are always welcome as well. Thank you for your hard work and I look forward to seeing what you keep doing

LootTavern

Heya! Thanks a lot for the feedback. We got a lot of people sharing a similar notion that it's hard to keep track of content on a monthly basis, and we're definitely looking into ways to mitigate as much as possible and give everyone the best experience possible. I'd like to clarify a few things as well, just so there aren't any misunderstandings. The first one is that only the hunts will be archived on a monthly basis. Magic items, Tarot Cards and even the Tamer Familiar PDF will stay there and the Backlog of them isn't going anywhere - the only ones affected here are the Monster Hunter tier backlogs, which like you said is in part meant to stop hit and runners and the likes The second thing is that, technically, we are trying to do a 2-month cycle. The example we gave might be a bit confusing, but our goal is to always have two hunts available at all times: the previous month's hunt + the new hunt - when a new hunt is released, the oldest of the two will be archived, so technically you could log in once every two months to collect both hunts! I hope this clears some things up, and we're very thankful for the support :) hopefully we can find a solution that makes it more convenient to everyone!

J

I joined for the hunts, as I usually DM- they're the most useful thing to me, with monsters a close second and items a distant third.

Daarka

Every table is different, and while there's nothing wrong with sillier content, it's just that content is the hardest to use in campaigns that aren't as whimsical. If I really like something about an item's stats, I might use those stats and reskin it to be better fitted for my settings, but it sucks because you guys are so amazing at producing BEAUTIFUL visuals, and my table is a bunch of ADHD'ers who Thrive on visual aids, so I never give them loot without an illustration--and it just feels like a waste to reskin an item of yours that I like mechanically but is drastically inappropriate thematically. Using the word "semi-realistic" might have been unfitting; my table has done a number of Heliana's hunts, and the only real changes I made were sometimes adjusting NPC names because, though the puns are adorable, my table finds that kind of stuff jarring for immersion. Like I DO feel I can easily integrate a majority of the content in Heliana's, as a continued example, but a necronomicon-style tome made of the skin of an aboleth is a different genre from weapons and armor made out of food. Like I said, I don't know if I'm in the minority or majority with this opinion, but all I can offer as feedback is that that's the variable that prevents me from using a lot of your items; not a disinterest in getting items from you in general! I definitely agree with Joseph, you guys clearly have so much fun making the "zany" stuff and I love seeing it even though I have no use for it, but when they're the only theme content is being released for over a prolonged period, then people who just categorically can't use those items will not be engaging with that entire theme for that prolonged period, and depending on how many folks are in the same boat as myself, it's possible that's creating the impression that items in general from yall aren't popular when that might not be the case! Which I suggest only because the items I don't have any issue integrating are fantastic, so I would have no idea why they wouldn't be popular content lmao

Kieran McKenzie

I love your magic items and hope to see more of them in the future, but just about everything you produce always intrigues me!