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Cactari Traits

Suggested Ability Score Increase. Your Constitution score increases by 2.

Age. Cactari grow very quickly while rooted, but very slowly throughout the rest of their lives. They reach maturity at around 10 and can live up to 200 years.

Anatomy. You have two arms and two legs.

Languages. You can speak, read, and write Common and one other language of your choice.

Creature Type. You count as both a Plant and a Humanoid.

Speed. Your walking speed is 30 feet.

Desert Blossom. You have proficiency in your choice of two of the following skills: Insight, Nature, Persuasion, or Survival.

Photoabsorption. As a reaction when you take radiant damage, you can halve the amount of radiant damage you take and gain temporary hit points equal to the amount of damage you reduced, up to a maximum equal to your Constitution modifier plus your proficiency bonus (minimum 2 temporary hit points).

Photosynthetic. If you spend 6 hours in direct sunlight, or 12 hours in indirect sunlight, you do not need to eat to sustain yourself for that day.

Sand Sipper. Your body needs much less water than average. You only need to consume one quarter the normal amount of water.

Sharpened Spines. Your skin is covered in long, needle-like spines. Whenever you end your turn grappling or grappled by a creature, make a Constitution check with a DC equal to the creature’s AC. You add your proficiency bonus to this check. On a success, the creature takes a number of d4s of piercing damage equal to your proficiency bonus.

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Subspecies: Broadbarrel

Broadbarrel cactari are a stout, powerful people whose heft makes them formidable melee combatants. With the swift pumping of their legs, these cactari can become spiky cannonballs, knocking down foes in their path.


Suggested Ability Score Increase. Your Strength score increases by 1.

Size. Most broadbarrel cactari are as wide as they are tall, typically standing around 5 feet tall and weighing 200 to 400 pounds. Your size is Medium.

Barrel Charge. If you move at least 20 feet directly towards a creature no more than one size larger than you and then immediately hit it with a melee attack, the creature must succeed on a Strength saving throw or take 1d8 piercing damage and be knocked prone. The DC for the saving throw equals 8 plus your proficiency bonus plus your Strength modifier.

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