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• Learned a neat trick to parent bones to each other temporarily and at specific moments. Pretty easy trick, but something I was definitely wondering about because I don't think DAZ has such functionality.

• Got a bit further in the animation. Fairly happy with the fluidity and "alive-ness" and "non-stiff-ness" of the movements.

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DatDude

what type of physics are you using?

Rikyla

Is that glance at the end towards the laptop? If so, that's hawt. Playing with the audience if they are steaming live!