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• Scrapped previous animation.

Took on far too much for a first Blender animation. I was going for Nyl2/Rigid3D quality, whilst I'm just starting out with Blender. So I scrapped the previous animation. It was simply too big immediately.

• Started new animation.

I fixed some broken things about the previous rig of Nina. I think I'll be fixing things every day in Blender, to be honest. 

The idea with this new animation is that I'm tackling a couple of things at the same time. Nina is front of the window, so I have the opportunity to learn rain and making droplets roll down windows etc. I also positioned the laptop in a way that it COULD have Nina streaming or something, so I can learn how to make something like that happen.

I'm building this animation in smaller parts. This'll be the starting animation. Nina's left hand can be stroking their leg or doing some moves. Eventually the stroking becomes faster and Nina will have an orgasm, allowing me to learn how to do liquid simulations for semen and all that.

But this larger animation will be made in smaller parts. I only will move on to the next part once the previous part is finished or in a place where I think it's fine for now.

• Blender is still being a little prick and crashing for unknown reasons all the time.

• Still editing and rendering.

• One of these days I'd like to take some free time and clean the computer and the office. Maybe this week or the next I'll take some time to do some house-cleaning/computer-cleaning.

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Comments

FolkloreGuy

Glad to hear Blender isn't keeping you down. Starting small is definitely the way to go and grow! Whatever you do, I'm positive it'll look great :)

Robert D.

Jeez bro most beginners start out with a simple gif or walking animation. But you’re going hard. I respect that 🤘

Rikyla

I say blender being a prick will be a mainstay but the break throughs you get after must be a good high. Definitely like this approach. Starting off small to get the things like the rain, fluid etc done overtime is much more beneficial than say a 20 second static animation and not learn what you wanted. It's cliche and easy for me to say as I'm not the one doing it, but baby steps will lead to bigger strids over time. Knowing how much effort and care you put into your works, I've no doubt you'll get the animations to where you want them to be.