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Long time no seen, fellas. This release is about being lazy. Seriously.

I've been missing for good 3 months and I'm glad there are still people supporting me. Thanks to your support I survived Russian summer. Now let me show you what I been up to.

It's been almost two years since I started my anthro campaign. At first, its goal was to provide a headhackless anthro body that'd have a lot of functionality, but that concept grew outdated with time. Since May, when another anthro line has been publicly released, I've been thinking what more I could make of mine. And then this idea hit me.

There's not many furry models out there. The reason is obvious - most of them are full custom and cost a fortune to make. Then there are ponies, and they're far more numerous. Their models utilize the body base upon which mane and tail are placed and boom - you have a ready horse. I had the idea of furry bases before, but as I gained more knowledge of the engine (and grew lazier), I started to wonder if I could use feral pony assets with anthros, and not just pony heads.

It might seem impossible, since they have different size and shape, but in truth - it's quite easy. And before I tell you about that, let's talk about pandas.

Meet Jun. Yandere pandagirl bloodthirsty (literally) for your attention. Or not. I suck at biography, and besides, she's pretty generic. You can already notice she uses custom Twi hair, made for my custom pony heads.

The trick with this model is that she can use anything else for hair if that is your wish. :

Boom. Genuine, unedited RD hair. Most pony (and not only pony) hair can fit this head without editing in Blender. Of course, there are some manes that will require narrowing on the sides to fit perfectly, but you don't have to resize, crop, retexture or re-rig pony hair to fit on ReVAmped furry or pony anthros. Sourcefiles contain a QC file that will let you turn your pony into a panda - with a short guide on where to put what. As I make more species, more such QCs will appear.

Note that this hair was placed during compiling process. You'll still have to mess with the hair if you plan to bonemerge it in SFM. 

Ponies will come a bit later this month. They're the reason is why I significantly updated the body.

First difference you'll notice with my new body version is its proportions. They weren't ideal when I first made this anthro line, so I took time to make them look more natural. Also rigging is now a lot better. A LOT better. As if it wasn't good enough :)

Don't worry Gadget, you're next to be re-ReVamped.

New model also uses new phong values, making it catch light better. Materials aren't my best field and I'm still figuring out how to make textures look great. And now, no more porcelain ceramic bodies.

I've also reworked belly density for better flexes. Here's a few examples of how it looks now and looked before.

Old flexes are not the only ones that got attention. New shapes have been added to boobs, nipples and butt to provide even more variety and ease of use. Some of them you can see on the panda.

Hands and feet have been made anew and look and bend much better than previous ones. Talking of hands... Remember how sometimes you twist the hand and the wrist get collapsed? In the past you had to either photoshop it or manually use corrective bones. Not anymore. I figured out a script that automatically corrects them.

Another cool thing - imagine you animate something and want a character speak the recorded voiceline? I've added phonemes for pony and furry characters that will lipsync mouth flexes with any .wav sound file.

So to conclude - I only done so much because I'm lazy. I know you're lazy too. So I made the body easier to use, and it now can do some stuff for you, saving time. Profit.
Also to think -  I just wasted 3 months of time to save you time...

Hope you're excited to try these features. They're available for the panda now, but ponies will receive them later. To enhance the body even further I had to increase its flexcount, but current pony heads are overburdened with flexes. Unfortunately I cannot exceed the limit so I have to remake pony head flexes now, but in a way that will inflict no functionality loss. Some of you might have heard I'm working on v6 ponies - they're what are gonna be used for the heads. And if you're curious what a v6 head is like - Pandagirl is v6 from the start.

You can check her out HERE or in the attachments. You will notice that this time it has sourcefiles as well. Since other bodies offer sourcefiles together with SFM files, I decided to do the same. Sourcefile Tier will be removed completely, and be replaced with Blender Tier. Now that 2.8 is out and the body is renewed, I may start making assets for EEVEE engine. The first ones will appear just this month so don't unpledge.

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