January Build (Patreon)
Content
this is a big one for us, so brace yourselves.
As you know we started WildLife with Unreal preset Blueprints. After realising that what we wanted to do was way bigger than that, we set out on the journey of rebuilding the entire project into C++ in September. With new people on the team we finally managed to reach a point where we can now proudly announce:
It’s time for actual game play content!
This stepping stone (and believe us - it’s a huge one) is the first of many. It’s the beginning of a gaming-experience that will not bottleneck because of hacky blueprint tech that sets boundaries (I’m pretty sure a lot of you guys have rooted for projects that were eventually never finished because of things like that.)
It’s finally time for a new build!
And this one is different to the ones before: Say hello to our first quest. With this one we want to introduce you to the basic core loop of WildLife.
We hope you’ll enjoy this one - let us know what you think. Without you guys this wouldn’t happen.
Thank you once more.
- WildLife team
Here are some more mirrors:
Mirror1:
https://drive.google.com/open?id=1Zwy6bPYya7LAkY9NKd71jH2PyAbEbsVp
Mirror2:
https://drive.google.com/open?id=1VavWiXZYnsAySQVQmF6bzOdYk4ESQUzN