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For some details and illustrations check out the previous post.

The link: https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9 

Edit: My sincerest apologies for last patch instabilities. Hopefully 'd' version will sort things out.

0.5.14d

  • Fixed old saves loading issue
  • Fixed end day issue
  • Fixed MC stat increasing issue
  • Fixed some autosaving issues

0.5.14c

  • Engine/executables updated to 3.0.4
  • Frail trait now reduces endurance by 2 (as in item effect)
  • Barrier effect scaling improved from 2 to 3
  • Scarred trait reduces charm instead of confidence
  • Physical stats formulas readjusted (should fix some weird calculations)
  • Enemy characters have 20% chance to keep attribute point unspent 
  • Master is immune to lust debuff now
  • Orgasm reduces lust more
  • Fixed attribute points/levels number to always follow game's formula (market slaves and enemies should always have same amount of spent+unpsent points)
  • Fixed some other trait effects not working
  • Fixed children relatives showing wrong characters
  • Fixed health going over max health in combat
  • Fixed harder enemies not scaling properly with area level
  • Fixed combat abilities ignoring requirements and cooldowns in certain cases
  • Fixed some invalid quest requirements
  • Some other bug fixes

0.5.14b

  • Upscaled non-character enemy damage
  • Base character damage increased to 5 from 1
  • Added option to make combat animations quicker
  • Fixed propose intimacy bug

0.5.14a

  • Fixed relationship proposal bug
  • Fixed autoattack not properly working
  • Fixed female enemies using male portraits
  • Fixed Mindblast skill

0.5.14

  • Redone relatives screen
  • Added new tooltip for slaves and items
  • Added option to show/hide full body imags in slave tab
  • Added buttons to transfer all items from loot to backpack and from backpack to mansion
  • Hade's sprite reworked
  • Base skillpoints per level reduced to 2 from 3
  • Replaced grade icon with a new one
  • Rebalanced and animated combat
  • Every 2 levels increase character damage by 1 and health by 5
  • Game now stores separate autosaves for last 3 days
  • Magic affinity damage modifier increased from 2.5 to 4
  • Fixed some rescue encounters crashing
  • Fixed decimals showing during combat
  • Fixed the issue causing additional clicks during game start to get more starting slaves
  • Fixed deterrent potion not curing sex-crazed effect
  • Fixed some repeatable quest descriptions
  • Fixed provision and teleport stone purchase for backpacks
  • Fixed some tooltips sticking after combat
  • Fixed purchased slaves sometimes not being assigned to communal room
  • Fixed enemies not properly using some effects of their gear and some residual stats from it

Comments

Shadow5

I've noticed that on occasion if I try to use a spell like Mind Blast the combat UI locks up after the enemy turn, and I cannot take my turn.

Anonymous

is there going to be a teleport stone for shaliq?

Anonymous

lots of interaction issues; ether not responding to request or mode not opening up.

maverik

Try to reinstall the game, I haven't been touching interactions this update

Anonymous

there seems a problem with the 'request intimacy' button not working

Oldcityguy

5.14 win64. Old save from ver 5.13b When clicking a slave's "See Relative" button, the following message occurs: "You don't know anything about 'slavename' relatives". This occurs even for Emily and Tisha. When clicking on the "See Relative" button on the MC's character tab, the following error occurs. SCRIPT ERROR: _on_selfrelatives_pressed: Invalid get index '1' (on base: 'Dictionary'). At: res://files/scripts/Mansion.gd:2694

Scott S.

0.5.14 Mac: I like the new combat system, but the images for the bandits all seem to be male now, regardless of their gender.

Anonymous

0.5.14 win64. New save: intermittent game crash when you select autoattack during combat and the target flees; you continue to attack/hit the now-missing target instead of auto-shifting target to the next available target

Scott S.

0.5.14 Mac: I gave my game start slave Pliable, and she also started randomly with Bisexual. When Pliable flipped to Devoted, she lost Bisexual. Not sure what's going on there. She also started the game with Grateful, which stayed.

maverik

Bisexual/homosexual traits are affected by sex actions with other characters.

Anonymous

I'm going to wait until the next version to upgrade to, based on the bugs being reported. >.>

Scott S.

0.5.14a Mac: Minor issue, but I noticed that enchanted items don't display as green in the mansion inventory anymore. They'll be green in the backpack, but they'll switch to white when moved to the mansion inventory. They do show as green with a mouseover, just not in the mansion inventory list. It makes sorting kind of a pain.

Anonymous

Request Intimacy is broken for me on a new game when my PC was attempting to unlock intimacy with her starting slave sister. I'm using Win64 version 0.5.14a. Console shows a script error on line 707 of dating.gd: "Invalid operands 'float' and 'string' in operator '=='" This error is followed by several more "invalid call, Nonexistent function 'find' in base 'Nil'" script errors. Commenting out lines 707 and 708 from dating.gd (removing the father/mother check and associated modified difficulty) resolves the errors and allows intimacy to proceed.

Anonymous

The new combat system is causing the game to crash frequently when I try to use the auto attack feature. The Mind Blast spell also caused the interface to stop responding. I generally like the new system when it works though. My only issue with it is that at least early in the game it takes a really long time to kill anyone (since both sides can barely deal damage to each other).

venef

Please allow autoattack to skip animations and maintain old combat speed. Current pace plods and isn't fun if it's a trival encounter, especially a large one. Very frustrating to have to wait through it.

Oldcityguy

ver 5.14b win 64 The following errors occur when the very first dialog box opens after the game loads, before the main menu. They also occur when pressing the Options button on the Main Menu page and when any Confirm button is pressed on any of the Option tabs. ERROR: Node not found: TabContainer/Settings/skipcombatanimation At: scene\main\node.cpp:1524 SCRIPT ERROR: _ready: Invalid set index 'pressed' (on base: 'null instance') with value of type 'bool'. At: res://files/scripts/options.tres.gd:26

Naoko_Halari

this is interesting... after selecting to have my starter slave be my sibling the game now registers my character as being both a sibling and child with them after intimacy... edit: this has spread to be more than just between my character and the initial slave as all relatives seem to be both children and siblings of each other while not showing who their children actually are. cali's child doesnt show up as her child but her child is both the sister and mother of all other slaves that were born from my character edit2: it seems that names also dont correspond correctly for the child in the relatives tab. the name in the relatives tab is the default name when the character is born and not the name inserted. save file and a txt with the info <a href="https://drive.google.com/file/d/1pTWz-yZBctQbJz_9ZuVTy1CCj6CTwisV/view?usp=sharing" rel="nofollow noopener" target="_blank">https://drive.google.com/file/d/1pTWz-yZBctQbJz_9ZuVTy1CCj6CTwisV/view?usp=sharing</a>

Scott S.

0.5.14b Mac: Healing doesn't seem to be capped by max health anymore. Casting Heal or using Leeching Strike will keep adding health beyond a character's maximum.

Anonymous

0.5.14b on PC: The game does not seem to check ability cooldowns in combat. I can use abilities every turn, even if the ability shows it should be on cooldown.

Anonymous

it's weird, the bug keeps reappearing, although it appears to work early in the game

Anonymous

relationship bug

Anonymous

0.5.14b on Win64: I can't complete a slave-request. The age-requirement is redded out although it is met by the slave I try to turn in.

Anonymous

Also on 0.5.14b, win64, but I noticed this in the past few versions, but never got around to report it: If you try to use the Rope or the Ring-Gag on male slaves the game gives out following errors: Rope: SCRIPT ERROR: takereffect: Invalid get index 'sens' (on base: 'Dictionary'). At: res://files/scripts/actions/409rope.gd:55 SCRIPT ERROR: startscene: Invalid get index '0' (on base: 'Nil'). At: res://files/scripts/newsexsystem.gd:659 Ring-Gag: SCRIPT ERROR: takereffect: Invalid get index 'sens' (on base: 'Dictionary'). At: res://files/scripts/actions/403ringgag.gd:57 SCRIPT ERROR: startscene: Invalid get index '0' (on base: 'Nil'). At: res://files/scripts/newsexsystem.gd:659 Although choosing the ring-gag enables the deepthroat-option. But apart from that both actions don't generate an ingame-response.

Kharnos Strayder

With this update I can no longer see what species the enemies are anymore, so can be hard to decide which one to shackle etc. -Edit- nvm seems that to prevent them escpaing just gotta nail em hard and fast then take my pick.

Anonymous

On c when starting a new game (tried quick start and customized as well as Story and Sandbox) when you assign attributes to yourself they don't appear. Number stays at 0. Using the cheat menu added a lot of extra skill points and it'll let you keep pumping them in until you run out. Put around six into agility and it wouldn't let me equip the longsword (still says 0 agility)

Kharnos Strayder

Prob a unusual question but how does one alter the interaction limited beyond 20 turns? I may have heard how but forgotten.

Valience

I believe you are looking for Constants on the main menu. From there you want timeforinteraction. As long as there isn't a hard-coded limit I don't know about I think that should do it.

Fusiontech45

0.5.14c on Win64: Player's hitpoints do not increase after increasing endurance with skillpoints until either day passes or healing item is used. ( Slaves/group members are not affected. ) Buying items and manually entering single number also selects city menu options at same time. (Both story and sandbox mode) * Savegames for reference: <a href="https://www.dropbox.com/sh/0rjh18h93dykta9/AAANhAfSWS4Etrlrq0ntkwcta?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/sh/0rjh18h93dykta9/AAANhAfSWS4Etrlrq0ntkwcta?dl=0</a> Thank you!

Shadow5

On Mac, just downloaded 0.5.14c and opened a saved game to find that all of the slaves in my household are gone, including any record of the children. Money, portals and inventory are all there correctly, and the modal dialogue with the save information shows 21 slaves in the household. However on opening any of the saves and autosaves, no one appears.

Oldcityguy

ver5.14c Win64 Pressing EndDay button produced this error. SCRIPT ERROR: _on_end_pressed: Invalid call to built-in function 'rand_range'. Expected 2 arguments. At: res://files/scripts/Mansion.gd:823 In the previous version this line was person.lust -= rand_range(15,25), in the new version there were no arguments entered. I changed it to this in the new version but perhaps masturbation was supposed to reduce lust more?

Anonymous

Player (slaves are fine) stats are not being affected by the "Constants" values being changed. Downloaded newest updated version just before this post.

Anonymous

And health for everyone health remains starting at 100 despite Constants being changed.

Valience

I am getting the same error. It started happening around day 9 when my starting slave with Pliable evolved to Devoted. I also have another slave with Pliable that has not evolved. Possibly related: When this error started the end of day summary stopped appearing, my talk/sex charges stopped recharging (though energy, food, etc. are changing as normal), and if I force the log open it only mentions my starter slave's activity instead of all 3. Save/Reload has no effect.

Anonymous

whoa...ok, end of day not showing up majority of time, not to mention not affecting majority of characters either; characters not leaning in library, not returning back to mansion, not developing pregnancy, errors accross the board

Anonymous

what no increased food storage?

Anonymous

pass 3000?

Anonymous

im new to this how do i do that?

maverik

Locate globals.gd file in game/files folder, open it in any text editor, search string "var foodcaparray = [500, 750, 1000, 1500, 2000, 3000]", change last number to whatever you like.

Smaug

0.5.14d - Using bandages lowers max health, or is it correcting for the new endurance calculation? 15 hp base with 0 endurance? Do levels not give health?

maverik

Hmm, does not seem to happen to me. Do you have a frail trait perhaps?

Oldcityguy

5.14d Win64. Assassin specialization seems to decrease damage instead of increasing. Enemies in Elven forest deeper area started combat with less than max hit points. Other deeper areas seem fine'

Shadow5

Looks good. Everyone is back in the mansion. Thanks for the quick update on that.

Anonymous

0.5.14d win32 After a few battles in the Far Eerie woods I started getting this error message: SCRIPT ERROR: _on_confirmwinning_pressed: invalid get index 'lewd' (on base: 'Reference ()'). at res://files/scripts/exploration.gd:1466