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New patch hopefully will be out in next few days, however I want take some time and explain the ideas behind new changes, as they are somewhat significant.

As you may knew, previously we had a system of tracking punishments and praises which increased obedience when administered timely. But before latest update they were administered by energy and worked quite quickly. New system does not quite allow it, as you have to meet slave for any sort of punishment or praise, and that takes quite some time and action point. So... old system gets scrapped. 

Not entirely, though. I think its a healthy idea to do something for slave to keep their obedience higher for some time period aside from grinding loyalty, so this mechanic comes into a new form. So we are introducing new stat: Fear (yes, the Fear from interaction screen which was introduced in latest version), but with a slight tweak, Fear is kept after interaction and stays for some time with slave, increasing their obedience by the end of day. This will work similarly to the Punishment expectation. During the interaction you will be building disobedient slave's fear while trying to keep their stress not too high. 

Another good part of it is readability: you will be able to quickly figure out if you need to scare you slave more or not. High Courage will slow down Fear accumulation, while high Confidence will make it dissipate quicker. Naturally more traits will also be connected to it. And there will also be spells to affect slave's fear and other stats. 

I'm still figuring out how praises and loyalty will be tied to this, but achieving reasonable balance at this point shouldn't be hard. Some of the rules and items will be revised to fit better with new system. 

Let me know if you have any thoughts about this and thank you for the attention!

Comments

Anonymous

Not everybody want to manage slaves by hard treatments and fear and in slave management games you can generally manage them by love and devotion. You may consider the opposite side of your new management to introduce this devotion, same rules but inverted :)

maverik

Yes, loyalty system still stays, so you can just build loyalty instead. Perhaps it will be more costly for same effectiveness (gifts costing money and such).

Anonymous

Having both would be great. I'd love to teach some of my slaves fear and respect with a wide(!) variety of punishment. Would make a great addition to the system of Love and devotion we already have.

Anonymous

Is there a list of features you plan to include in the near future? What features will you be working on for the next major release?

maverik

No, there's not. I plan to introduce bit more narration/writing to the game, but on larger scale there probably won't be any huge additions outside of maybe some GUI rework. At this point we have introduced nearly all mechanics and details we had in mind. So in general new additions will be tied to the content.

Yron Vol

Hi Maverik! Wanted to discuss something about promotion with you - what's the best way to reach you?

maverik

Hi. You can either pm me here or email me to striveforpower@gmail.com

Victor Lewis

i love the game keep up the work man

Victor Lewis

hay where do i find emily's sister I have already defeated the bandits in the red light district and am confused as to what to do next

maverik

Quest log should give some hints. She's in Gorn's slaver guild.

Victor Lewis

thank you. Do i have to have emily in my part of my party

Victor Lewis

because i am not seeing the option for emilys sister in the slave guild

Victor Lewis

or do i have to buy her from them

maverik

<a href="http://strive4power.wikia.com/wiki/Emily_Hale" rel="nofollow noopener" target="_blank">http://strive4power.wikia.com/wiki/Emily_Hale</a> This has quest explained step by step

Victor Lewis

thank you sorry fo all the questions