0.5.10 Release: Non-sex interactions, new combat GUI, new Illustrations (Patreon)
Published:
2018-05-10 09:24:03
Edited:
2018-05-10 17:25:19
Imported:
2021-12
Content
This release has some considerable changes to slave management (or rather training) system. I've tried to cover it in changelog section and tooltips, so make sure to read those.
New interaction sequence allows punishment/praising of slaves. It's quite more interactive (duh) than previous dialogue system and has some hidden rules, namely:
Many actions, when repeated will be rejected.
Slave's influence changes at the end of sequence based on mood and fear. Calculations are still a subject for balance, but generally fear gives obedience and some stress, while mood builds loyalty. Some traits has been adjusted to fit better into this sort of interactions.
New interaction sequence allows punishment/praising of slaves. It's quite more interactive (duh) than previous dialogue system and has some hidden rules, namely:
Many actions, when repeated will be rejected.
Slave's influence changes at the end of sequence based on mood and fear. Calculations are still a subject for balance, but generally fear gives obedience and some stress, while mood builds loyalty. Some traits has been adjusted to fit better into this sort of interactions.
New combat:
New interactions:
The art:
The link :
https://strive4power.itch.io/strivepatreon/download/hJroIuAn1zmV3sZvtCXyX0PFnBQChYEELyQ_DmQ9
0.5.10a
- Number of allowed interactions per day increased by twice until system is better optimized
- Fixed Intimacy request not working properly
- Fixed ally targeting spells not functioning correctly
- Fixed library occupation
0.5.10
- Redesigned combat GUI
- Added non-sex interactions system
- Proposing is now done via interaction menu
- Slaves now have learning points. They can be acquired from personal interaction and are used to improve skills and stats
- Same-sex proposal is now less difficult if slave has bisexual or homosexual traits
- Added illustrations for Maple scenes and 1 Yris scene
- Repeatable quests now require above 80 obedience instead of 90
- Mental stats are now trained with Learning points
- Mental stats no longer acquired from occupations
- Learning points acquired from interactions, some daily events and library
- Some occupations and effects no longer reduce mental stats
- Traits:
- Added some new traits
- Slaves have 20% chance to acquire additional trait on generation
- Coward does not reduce base stats anymore
- Clever does not alter stats anymore and improves "Teach" effectiveness instead
- Fixed piercing privates
- Fixed dialogue window closing on giving away your slaves during the quests
- Fixed a great deal of various other bugs(actual changelog got lost in the process)