Progress update: 23.03.2018 (Patreon)
Content
Before that, though, you might notice new 'variables' file which will be holding some game constants which I plan to make easily configurable. The idea is to give player more control over general things like slave prices, selling multipliers, and gear drops, so you can slightly adjust those aspects you don't particularly like.
Originally this came to me when deciding on what gear drop chance should be, as gameplay logic and realism don't go hand in hand well. I also thought about it as difficulty settings, but even if we gonna have those, there will be only two: Normal and Hardcore. Probably some general settings would fit there as well (like permadeath).
Now, another thing I wanna do on next update is more item variety. More rare items, more exotic enchantments and interesting themes. Since I've started implementing item enchants I've had some curious ideas like items requiring certain condition to be useful. Enchantments which would only work on very lewd or very pure slaves naturally come to mind.
Lastly, there will be more non-purely-combat encounters (think of chests/secrets/merchants). Specifically, I want items and encounters go more into giving more flavor to specific areas or factions, but I think this will have to take more than just few tweaks here and there.
Perhaps we might also fit in another sidequest I've had on my mind for a long time.
Oh yeah, a shameful advertisement:
A friend of mine recently launched the 2d visual novel style erotic game. It main themes are modern life, corruption and demon girls. Its fairly new, but it has some content. If you are into that kind of stuff, you can check it out here: https://www.patreon.com/hosgame