Home Artists Posts Import Register

Content

So, the source code is readable and editable again, and we got some expansions to the sex system. In future there will be more options and more settings for it, but for next plan I wanna focus on exploration parts. 

Before that, though, you might notice new 'variables' file which will be holding some game constants which I plan to make easily configurable. The idea is to give player more control over general things like slave prices, selling multipliers, and gear drops, so you can slightly adjust those aspects you don't particularly like. 

Originally this came to me when deciding on what gear drop chance should be, as gameplay logic and realism don't go hand in hand well. I also thought about it as difficulty settings, but even if we gonna have those, there will be only two: Normal and Hardcore. Probably some general settings would fit there as well (like permadeath). 

Now, another thing I wanna do on next update is more item variety. More rare items, more exotic enchantments and interesting themes. Since I've started implementing item enchants I've had some curious ideas like items requiring certain condition to be useful. Enchantments which would only work on very lewd or very pure slaves naturally come to mind. 

Lastly, there will be more non-purely-combat encounters (think of chests/secrets/merchants). Specifically, I want items and encounters go more into giving more flavor to specific areas or factions, but I think this will have to take more than just few tweaks here and there. 

Perhaps we might also fit in another sidequest I've had on my mind for a long time.


Oh yeah, a shameful advertisement: 

A friend of mine recently launched the 2d visual novel style erotic game. It main themes are modern life, corruption and demon girls. Its fairly new, but it has some content. If you are into that kind of stuff, you can check it out here: https://www.patreon.com/hosgame


Comments

Anonymous

Sounds like some great ideas! Looking forward to it, and thanks for all the hard work!

raska42

Checked out your friends game Difficult to say how it'll go at this point, it's too limited to really say. Also, it your friend is going to have a text heavy game that it's trying to market to an english speaking audience, your friend needs to have someone who speaks english as their native language proofread. It's readable, but it's obviously written by someone who doesn't speak it regularly (or if they do, they speak a variant that's grammar is a bit off from US/UK versions). The other issue I'm seeing your friend might run into, is culture. Different cultures rationalize things differently, which may cause some to not really be able to connect with characters. It's better than trying to fake US/UK/AU culture (generally ends up pretty offensive when people try), but it may be a problem.