Progress update: 02.03.2018 (Patreon)
Content
With this I need a bit of help from linux/mac users who can give me a hand with new executables.
This time I'll go through some upcoming changes.
The slave tab and main screen have been reworked:
As you can see, this is a bit more tightly packed and eventually other parts will be brought on this level. Sliding panel is no more, and old sex system was finally removed.
Now, on the enemy gear rework: the biggest question for me was a drop chance. Currently system already allows generation of random weighted and enchanted gear or leaving it empty. Giving all gear seems to be a bit too much balance wise, but its more reasonable from realism standpoint. As this whole idea was fueled by realism, I'm thinking about making it an additional option with base drop chance around 15%. In future it would be nice to make defined difficulty settings for extra challenge.
There's still considerable work regarding filling up spawn gear tables and balance and some more new graphics I've not mentioned here. I hope to get release out on next week, so please bear with us for now. Thank you for your attention.