Stage Demo Version 02 (Patreon)
Content
Before the changelog, if anyone wondered why I set the earnings private, I've been harassed by salty people or just angry individuals a while back. I've had some traumatizing experiences with harassment way back, so I don't tolerate those things. Specially when they were doing it while I was stressed finishing the stage demo.
For me, only the true supporters who are you, my patrons matter. (well fans who can't support also matter, so they will still get to play a few weeks after) and there's no way to set the visibility of the campaign to patrons only, so for everyone who wishes to know, that's the current campaign amount.
Ok, Stage Demo changelog:
LINKS ARE STILL THE SAME. THEY ARE JUST SEPARATED BY FOLDERS.
If you have the cheat version link, should also work fine.
-Enemies will now trigger traps.
Traps are useful now to your advantage. To anyone wondering, the damage calculation is: 8% Enemy Max HP + 1-8% Enemy Max HP. Please report if this is too OP. As I said I never get to test it to an extent, so your opinions are most welcome.
-Siggy can now detect traps in front of her.
I scrapped the spell detection as that can slow things down when exploring, but a few meters away and Siggy will be able to detect traps and traps triggered by enemies. This detection is reset when Siggy moves farther away from the detected trap.
-Spike sfx.
Added sfx to the spikes. Depth sorting on individual spike should also work now.
-Fix death transition.
If you die and get sent to the next area, weird shit happens.
-Manual Save Button.
There's a new save button in the options menu. Useful when you just bought upgrades but decided to stop playing after.
-Crystal Purification Tutorial.
Seriously, why did I miss adding this? I hope everyone figured it out in the first version? Added a crystal to purge and purify in the tutorial stage.
-Heart Pickup Fail.
Hearts do not automatically get added to your life pool. You need to be super close to obtain it. When you don't, I added a simple animation.
-Glory Beam Redesigned to Glory Pyre.
Depth sorting is an ass, so this is the work around. Same spell stats and function, just visual modification.
-Halocopters temporary UI.
They now display their bullet count and will carry over to the next area. It is very basic but I will improve it as a separate UI someother day. copter bullets also save on changing areas, but flamethrower bullets must be used up on the area it was picked up. Will soon add a flamethrower bullet pickup fail.
By the time you finish reading this, the folder for version 2 should be accessible through DropBox. If you find any weird new bugs I end up creating, tell me. For now, I hope you guys enjoyed the Stage Demo and soon, I hope to deliver the sex scenes.
-kReig out!