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So here's the link to the Stage Demo.
Remember, NO NAUGHTY SCENES YET!
(For the xth time, I'll start adding every finished scenes next month)

For the patrons, this is the same version you had last week with one minor tweak, which was the traps damage. (from 0.8 to .08 i must've ran out of caffeine in my blood when I deployed it.)

So, here's the link: STAGE DEMO V02 

If you are a previous Patron, with a total pledge of $20+ message me with your patreon email address so I can link you the stage demo version with cheats. 

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Stage Demo Version 3 Progress update:

So the task this month is to finish most of what would make the gameplay functioning enough as 'complete' and reshuffling the goals and priorities for a more aggressive updates afterwards. To that, sadly in a few days before the end of the month, I will have to abandon the Fungus Brute sprite A.I. and its ingame setups (won't make it on time)

Right now the stage demo version 3 (and last version) needs 3 of these to be completed and deployed once more to Patrons with a week exclusivity.

-One more complete stage to test the stage density for the new roaming enemies.

-Dev mode, so you guys can see the debugs, collision and other tools I use when I playtest the game. This will have its own reward tier soon and it's own link folder so anytime I leave the file there, anyone on the reward tier can test it out.

-Enemy and Player indicator, so you can tell where the enemies are when they get visually obstructed.


As for the current version of the game, the next stages (and soon, all stages) will no longer have much of the typical ambush enemies. They are now exclusive summons to corrupted crystals and lesser corrupted crystals. (more details on this soon after we get the naughty bits in)

Enemies will now roam and will attack Siggy within line of sight. They will alert other nearby enemies and will chase Siggy for a set duration before giving up and going back to its original roaming business.

At the current state, I decided to make enemies respawn every room refresh because you can avoid fights easily if you decide not to. (Unless I start implementing sealed rooms, where you cannot escape unless all enemies are defeated) So for now, they will respawn and give less gold each time defeated.

There are more fixes and other stuff added for the final version of the stage demo, so be sure to visit the campaign first week of June.


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Campaign Edit

I tried to edit the campaign page, but I think I'll go at it again some other time. Patreon's editing tools are still trash!!!! I lost 20 min of all the damn typing and editing. (Will also update rewards and everything soon before I reset the past rewards. (once the naughty stuffs are in))


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New PC, Monitor questions.

I was planning to get a new PC on my birthday, but it seems I need it sooner as Adobe Animate crashes on me every 30 minutes whenever I do anywhere above 5000+ pixels of Stage design. Probably because of the lack of RAM and basically this PC being an old toaster. 

I did not want to upgrade just yet as that will munch away a few days of work and Ugghhh setting up and downloading stuff again and be forced shifting to windows 10 is a nightmare.

I am leaning towards a 34 inch Ultra wide screen because I can do a fuck ton of work with all that space, but for anyone who has a 4k monitor, will it actually make stage designing better space-wise? Or will I have to squint a lot since Divine Arms is on a 800x600 resolution?


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Campaign goal and expansion.

I've talked to several friends who I worked with before in the flash industry and I may commission them for small hentai games. Back then, making a 5-10 hours of flash game content would cost around $5,000 - $8,000 so I may change the campaign goals to exactly that.

I will have no participation on those projects but they will still be ViperV games and those games will be rewarded to Patrons of this campaign. They will not be as grand as Divine Arms but the visuals will be of great quality. (probably not animated tho, unless they can get an animator) But for now, what I plan to do is before we reach the campaign goal, we will fund the game on a monthly basis to test if this actually can be pulled off. 

Again, Chris and I will have no participation on it whatsoever, as we will focus on Divine Arms. (I actually enjoy developing Divine Arms more now since the very positive feedback from the stage demo.)


Anyway, see you in a few days for the final stage demo version. And as always, thanks for the support!

-kReig out!

Files

Comments

MartinX

Hmm, smaller ViperV games? Sounds interesting! Hopefully they won't take away too many resources or spiral out of their initial scale, as this kinda reminds me of HentaiWriter's small games, the latest of which has been development for like a year I think (Internal Interrogation) and still doesn't have a demo. I'm not speaking negatively about his side projects, but it just goes to show how ambition and unforeseen setbacks (HW's small game went through 4 different animators I think) can make even a seemingly small game go over-budget and not meet deadlines. (Seriously, if you're reading this, HW, don't get triggered, I would love to play Internal Interrogation once it's finished lol) Still, I'm curious what your plans are for these smaller games. Something like a visual novel with less gameplay, or something on the scale of Witch Hunt?

The Future Fragments Team

Not triggered at all :P I will say though that putting people on the projects that aren't Viper or Chris might lead to the same problems I had, i.e. people who just vanish, but you might also land skilled/dedicated people!

Erwin

When I downloaded the file it was a .part extension. Whatever that is. I'm assuming all I had to do was delete that? Changed to Flash after I did that. Works fine.

Anonymous

i've been a patron since September of last year but i don't know how to message you.

MartinX

You can send him a message from the "More" button underneath the number of patrons on the "Overview" page of the campaign. Don't know why Patreon decided to almost hide messaging in their new layout.

viperv

that's mostlikely a browser problem. glad you figured it out tho

Peter Vargas

Lol this is how I feel right now. But t.y great game :3 ▒▒▒▄▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄▄ ▒▒█▒░░░░▄▄▄▄▀░░░░░▒▀▀▄▄▄▒▒█ ▒█▒░░░░░▄▀▀▄▄░░░░▒▄▄▄▒▒▒▒▒▒█ █▒▀▄▄▒░░██▄▄▄█░░▒██▄▄█▒▒▒▒▒▒█ █▒▒░▄▀▄▄▄▀░░░░░░▒▒█▒▒▒▒▒▒▒▒█ █▒░░█▄▄░░░░░█▀░░░░▀▄▒▒▄▀▀▀▄█ █▒░░▀█▄█▀▀▄░▀▀▀▀▄▄▄▀▒▒▒█▒▒█ ▒█▒░░░▀█▄▄█▀▀▀█▀▀▀█▀█▀██▒▒█ ▒▒█▒░░░░▀██▄▄▄█▄▄▄█▄██▒▒▒▒█▄ ▒▒▒█▒░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒█ ▒▒▒▒▀▀▀▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▀▀

Hentai Agent

I had a ton of fun playing this demo. Really cool!

CryptidTech Games

Monitors-wise, I can't tell you how much having a 4k panel in Unity makes a massive difference to my workflow, and I dual with my 27QHD Wacom at 2560x1440 as my Visual Studio side. Personally, Id say 2 27" 4k monitors would be overkill, but I have switched back to the Wacom from a 24" 1080p monitor again, so with a pair of matched panels it might be better!

Inceton games

can't wait for the naughty scenes! :)

Wesley Gunder

Monitor wise since your project is 800x600.... with my smaller sized project android apps usually I like a pair of 27" 1080 monitors that I can zoom at 200% and still have everything in detail on screen. So yeah 4K is overkill unless you really need it it becomes more important for the RAM and SSD drives then the video card and monitor with Adobe apps

Wesley Gunder

Last thing on the 6th time or not bout the porn scenes....That is still being asked i be leave since you said and I quote: "I'll prioritize porn from now on. Maybe after the next update with the sex scenes, I'll finish up the minigame since after that". Yet from what I have seen you not onto the next update yet, just polish on the last update you released!

viperv

well may was scheduled for the core game and i finished early so we got the stage demo in. i just need a final nail for the stage demo (version 3) and june will be all for the naught scenes. right now, I'm coding the version 3 to be finished, but everyday for 2 hours I slowly set the lewd stuff up. but yeah, june will be all for porn.

viperv

i may have to stick with ultrawide. I don't plan to buy a beast of a PC. maybe gtx1060 or gtx1070 will suffice. and those surely are not enough for 4k. I'll prioritize the RAM.

viperv

thanks! i may have to stick with ultrawide. I don't plan to buy a beast of a PC. maybe gtx1060 or gtx1070 will suffice. and those surely are not enough for 4k. I'll prioritize the RAM.

Wesley Gunder

A 950GTX will run 4K. If you are having problems on the lower generation card running that setting then you have other factors affecting your system.

Wesley Gunder

<a href="http://www.geforce.com/hardware/technology/4k/supported-gpus" rel="nofollow noopener" target="_blank">http://www.geforce.com/hardware/technology/4k/supported-gpus</a>

CryptidTech Games

Should be more than capable with either card at 4k. Im only running a 7990 in a 4 year old Win 7 box now with 16Gb RAM but its still no slouch!

viperv

awesome. i'm still leaning towards an ultra wide tho. I tried dualing and it just screws up my adobe workspace all the time.

Anonymous

Stay with the GTX1070 and prob. 32gb ram, thats not highend but you are good to go for the next 4-5years. (means you dont need to think about anything in this time) Instead of prioritize RAM = go for a highend cpu. I had a "middle class" PC at 2012 with a - for this time - highend cpu I7 2.6k and till today, Ive no problems with anything. Now, after 5years I notice I need more RAM for multitask. And RAM is not expensive. As I said on tumblr, your game has MASSIVE potential especially if you constantly upgrade it even after its finished, so you deserve the best of the best to make it great :)) No shit, since steam has erotic games on sale I could imagine to see your game one day there xD Will become patron next month btw. :P

Wesley Gunder

Exactly, what you want to do is build it up to a workstation. Means i7 or Xeon class CPU ample SSD and HDD combo for Space. 16GB-32GB of Ram and yes the 1060GTX or 1070GTX has more then enough punch for your needs. with the i7 or better you get CPU that has good hyper threading, combine that with the Nvidia Card with good Cuda Support and you have a workstation that will keep up with your needs. Remember That Adobe Software is a Memory hog, , but with the Hyper threading and Cuda processing you can keep that issue to a minimum. Just one tip find where Adobe keeps its cache folder and delete that on regular basis or at least clear it out, Usually in the Documents folder on Windows PC.

Anonymous

Lewd stuff added in my favorite month ^o^

Anonymous

It could be great if u can make touching simulation minigame of siggy 😂

Anonymous

Do you have an ETA for the final version, complete, all done and all scenes put in? Even roughly. There's some apprehension out there about being stuck in dev hell.