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Hey everyone! 

Just to let you all know that there's a new video up on the channel! This one's a mix of review/analysis of For Honor. 

This game reaaally didn't leave a good first impression due to a mess of systems and modes that didn't seem to fit the game's weighty melee combat (not to mention a terrible single player mode and servers that are shaky at best). However, when all of this is stripped away in the game's one-on-one modes, the game incentivises a chivalry in combat that I haven't seen since Bushido Blade on the PS1. It's that nigh-psychological depth of combat that I want to talk about in this vid. 

Anyway, really hope you enjoy the video! It's thanks to your support that I can keep making stuff like this and I cannot thank you all enough for that. Times have been a little tough on my end lately but knowing that you guys believe in me really helps me keep going. Thank you all so so so much!

Hamish 

Writing on Games

Files

How For Honor Incentivises Nobility (Review/Analysis) - Writing on Games

Support the show on Patreon (it means a lot) - https://www.patreon.com/writingongames Subscribe to the podcast on iTunes - https://itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245 Follow me on Twitter - http://twitter.com/hamboblack Facebook - https://www.facebook.com/writingongames/ --- (PC review code provided by publisher) For Honor does not give off the best first impression.

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