Home Artists Posts Import Register

Content

Well... Enjoy this cooperation between past Mike and present Mike :) It almost feels like I have a couple twin brothers who co-narrated this one... I hope it's not too distracting.

There is a long, ambient middle section in this one. It's kind of a throwback to my ambient-only-series before the last one, where I mostly use the music to assist the atmosphere of current events, but it also functions to speed up the story past any similarities with the last series (there it took 3 episodes to get to kind of a similar point in the game). Let me know if you like these kind of longer "ambient sections", or if you think these are too long, and prefer shorter ones like in the last series.

So, in general I have mixed feelings about this one. The overall concept is quite different from the Ultimate DeathWorld Challenge (for example, kill ALL biter bases VS kill NO biter bases). On the other hand, there are some strong similarities, especially in the opening strategy. I'm feeling quite a strong motivation to work on the 10k SPM series, starting off with step-by-step blueprintable 60SPM self-balancing starter base from my last post... The blueprint book has seen many smaller and bigger revisions and is almost finalized at this point (some changes are, staging: a detailed order until blue science/advanced oil processing, where the base reliably produces all that you need in the correct quantities, without overproducing anything and starving something else), with minimal self-building before getting to power armor/construction bots, then a huge, flexible, build-in-any-order stage to fit your personal game, then finalizing the base with red belts, a green/steel outpost, AM3 with productivity and beacons to get the final "starter base", which produces 60SPM infinite science + infrastructure for starting to build a megabase! Other ease-of-use-changes are, it now locks to the 2x2 rail grid (making it like 10x easier to place), a hazard concrete "center dot" (to aid where to put your mouse cursor for placing the blueprint.

So yeah, given the paragraph length on each subject, I might just switch to doing (or at least starting on the path towards) the 10k SPM base. On the other hand, the 10k SPM lacks a strong "adventure mode" storyline, which is a little meh. So, perhaps I should start them side by side, as the 10k SPM episodes will probably involve a LOT more prework and planning per episode, and cover a much larger ingame time. Oh, and I haven't forgotten about the 100% evolution start playthrough either. As you can tell, I have a very neat and organized schedule for everything! :/


Anyway, enjoy this one :)

And thanks for sticking with me during the dry weeks

Michael

Files

Can you beat DEATHWORLD FACTORIO when Biter Bases are TITANIUM?

- Support me on Patreon! https://www.patreon.com/MichaelHendriks - Buy me a cup of coffee! https://paypal.me/MichaelHendriksYT If you enjoy my work, consider buying me a cup of coffee for getting through those long editing sessions :) Git Gud @ my new Discord server! https://discord.gg/cV6QEfmXh5 Support the channel through affiliate links: - Get your T-SSSJJJhirt NOW from my "merch store"! https://teespring.com/nl/stores/michaelhendriks-merch-store - Get MULTIPLE% off NordVPN: Only $NotMuch/mo + at https://nordvpn.org/Michael = Chapters: = Factorio DeathWorld with INDESTRUCTIBLE Biter Bases! - Biter nests and worms are 100% immune to all types of damage, and thus cannot be destroyed in any way. "The Ultimate DeathWorld Challenge" - Maximum biters, No starting area, and further the Pure DeathWorld Preset: no cheesing other settings! Additonally: - Pure DeathWorld preset (no cheesing terrain, resources, etc.) - Bare, unforested desert map seed - No Omega 3 health potions (no eating fish to heal) - Mods used: - EvoGUI: Displays the time played and evolution factor in top left corner by "narc"

Comments

Anonymous

I may be in the minority preferring longer ambient segments, but it’s not a strong preference - even just a few short ambient or visually-focused segments spaced out over time are nice too. Not that I don’t enjoy your narration, but it can be good to breathe and let your gameplay and edits speak for themselves when appropriate. Looking forward to seeing how this series goes!

Richard Lawrence

Enjoyed the video. The longer ambient sections were fine to me, it was clear what you doing from the video itself.