Inner Circle Update Part 2! (Patreon)
Published:
2019-01-20 20:55:09
Imported:
2021-05
Content
Hey again guys :D.
So, here's the footage I wanted to show last night but didn't get to because of the storm. This shows the updated animations for the Splicer Thugs. There are also some new issues with shadows and a bit of other wonkiness that won't be present in the next release. The info on the changes shown are as follows:
- Added animations for Punch 1, Punch 2, Defend, Hit (damage), Ground Hit, Knockdown, Stand Up
- Playback speed is now a function of the individual animation, not the character (meaning Walk can be a different speed than Punch, for instance).
- Punches now have a brief cue/anticipation
- The enemy now wobbles when damage animations play. This is a technique we saw in everything from Final Fight to Dragon's Crown.
- We have a recoil animation for when the defending Splicer is hit, but we can't add it until Mr. Kittyhawk revamps the AI.
Aside from fixing the more obvious glitches, we have some ideas on how to further improve these animations, but it's definitely a step forward from Spine's automated blending :D.