Inner Circle Update for January 19 2019! (Patreon)
Content
Hey guys!
It’s been a bit of a dull week, but there’s progress to show nonetheless! Uber has school finals this week so he’s been busy there, and I’ve been mostly occupied with cleaning up and breaking down Onyx’s moveset artwork for Spine. Lesson learned, it’s far easier to draw characters in layers from the start (which we do now) than it is to break them down later. That said, it’s giving me the opportunity to improve on shading and faces since I’ve gotten better at both.
Anyways, I'll likely be updating this post or making an additional one later tonight or tomorrow that will show off the new Splicer animations (they are coming along great :D). I'm getting hit with a lot of freezing rain and wanted to make the post now in the event I lose power from the lines freezing over.
Vioreaper Concepts
After Uber’s design of the Underpass map, I came up with an idea that I think everyone will like. We’re going to add a tunnel map into the first level, where you’ll get an introduction to biomonster enemies. I think once we make a public demo this will show players that we’re still all about the weird stuff and not going all vanilla or something.
I’ve chosen the Vioreaper as the first biomonster, and as such we’ve been working on the design in between H stuff. We’re considering giving them the ability to swap their meaty appendage for a stinger and to shoot paralyzing darts. They’ll also be able to fly off screen and swoop in for a dive attack with their slicers. Let us know if you have any other ideas for their moveset, and check out all the artwork we've assembled below!
Scrapyard Level
With the addition of the tunnel map, we’re planning on breaking the first level into two. The second level will be an industrial park/scrapyard, populated by Splicers and mechanical enemies. The Wraxe-wielding boss will be the boss of this level, but we’ll probably temporarily make him the boss of the first level just to get us an effective demo more quickly.
This means we still need an idea for a boss for the first level. We intend for the last map of the first level to be a police blockade, possibly where the Splicers and Police factions have been fighting it out. Let me know if you have any good ideas for a boss!
H Artwork Preview Pt 2
Work’s been continuing on the first Splicer Thug H scene art. Just so everyone's on the same page, these previews are works-in-progress for the key frame artwork that we will turn into animations. We reworked the third frame to accommodate the idea you guys focused on in the last update :D. Currently I’m dreading complications with animating her hair, but this is something we’ll get better at. Check out the full versions linked below :D.
Splicer Animations
Kitsune is back and has been finishing up the Splicer Thug animations. There's still a couple left and some additional work to do, however I think you'll agree they are far better than what we had in the last release. We've got them ready to show off but need to round out some newfound bugs we discovered when putting them in-game. I'll either update this post or make a new one once things are squared away!