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Hey guys,

BIG BIG NEWS : The reverse engineering work to get the SKSE plugin is over (if you don't know what this is click here https://youtu.be/MciK-l-BBQg) . The SKSE modders did it. Now it's just a matter of coding. It means the plugin will come soon. 

You know me, I am not going to bullsh*t you : I'll make sure to give you a correct counterpart for your money anyway but I will also work the framework which means there will be less frequent updates (I updated Hellblade and SkySA every 1-2 days recently, which was an unrealistic rythm to maintain). As a Patron, you can expect at least 2 exclusive gamechanging mods a month + ornament mods without ETA nor warning. It mostly happens when I play and see some mod that can easily be done and released. 

Regarding the framework, it'll contain :

-SkySA but your moveset will be able to chain light and normal attacks depending on the moveset
-Actual transitions between light and normal attacks
-Charged attacks (a static and a non static version where you move, depending on the moveset)
-Spell casting (depending on the users choise)
-Unlocked Grip
-Per animation damage control

What I plan but it will be for later, is to give the user the choice of the spell casting system. On one hand, you will have the classic charge and cast system, on the other hand you will be able to cast spells in a more snappy combo way like normal attacks (here's an example https://youtu.be/aaeNCpMtUHE?t=47 , I really dig this moveset and perhaps I'll be able to do it but later). I have no doubt you understand why I'll spend some time on the framework

Also, I don't know if you're subscribed to my YT channel but I have a series called You Suck At Modding that I actually really enjoy making and I think it's also very entertaining while being very informative too. It is made to cope with the lack of informations of both users and modders. You learn how to create mods but also how to build a proper modlist.

I couldn't make new episodes because very frankly Patreon sucked up all my time recently (for real, updating mods everyday is super time consuming) and I wanted to know if you watched it and wanted to see more episodes. Also if you have particular topics you want me to speak about write it in the comment. 

Take care and have fun ^^

Comments

Anonymous

so i saw this -Charged attacks (a static and a non static version where you move, depending on the moveset) do u mean like charging a power attack ? like holding the button and realease it when u want to release the power attack ? also i'm facing a probleme where heavy armory/animated armory arn't playing the animations for their specific weapons (pike / spears/ ects...) , don't realy know why it's like that , should i make skysa override those two mods ?

Distar

Yup that's what I meant ^^ Heavy Armoury animations aren't SkySA animations. They were made for vanilla with the vanilla restrictions and naming conventions. With DAR you can assign any AMR ready SkySA moveset to these