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Hey people, first let me thank you for your kind support. I really hope we will be able to do great things together and push the game to the 

M'kay whatever, this text was just here to hide the real message. The reason I removed my mods is because the people who are used to getting stuff for free are the worst to deal with. They don't know the value of work and think modders are here to serve them.

You will find below all my old mods (they're for LE but you can use them for SE too). The entry fee is one euro, in over words, for the value you get, it's basically free. The little money they can give is not worth the annoyance they could bring to me and to all of you. So please, don't spread the word that you get all the old stuff for this price. The public will get them for free later, as soon as I have showcases for them

I consider I have a responsibility towards you and will pay more attention than with my free releases. You will get the tech support you need as promised. On the other hand, you can't expect me to work full time for you because you pay 1€ a month. I'll be reasonable, I assume you will too. I still have school, my student job and the rest of my life to live ^^

Also there are still some gameplay mods that aren't there (Experience - Death - Estus). They can be improved and unlike the other mods, they actually use script so they may cause more issues with updating and all. I don't want to take any risk. I'll rework and upload

Have fun guys


Update : perhaps somebody forgot to upload the non gameplay mods lol. Shiver Alpha, the Blow kiss shout replacer and Short realistic grass field (requires "Grass field" or "Realistic Grass field") are available. You can preview all of them on my YT channel

Comments

Anonymous

Fix it! Distar Fix it!

Distar

You can't expect me to work full time for you because you pay 1€ a month. Come back after next month billing ( ͡° ͜ʖ ͡°)

Anonymous

Keep up the good work, you’re mods are really something and I hope in the future you will help to push a Skyrim modding scene to another level

Distar

There's so much to do actually. I wish I could start touching on magic and other stuffs but the combat is so far from being fixed still ^^

Anonymous

hey so the only thing i am trying to solve is that i dont get staggered by normal attacks(only npcs do), not sure if this is due to xpms or imperious races. now that i think about is that zedit patch made for that? because i dont have zedit so i guess i need zedit, the patch and than npcs will stagger me? if anyone can confirm my theory, i just dont know because i never read the original descriptions for those mods. thanks in advance!

Distar

Lol yup. Confirmed it's that. But wait, we figured yesterday there was an issue with the zEdit patch (as in theory the patch doesn't differ from LE to SE except SE stagger on hit is an ESL and I forgot to include that so the patch doesn't know what to search for lol). Will correct asap

Anonymous

Thanks 👍🏼

Anonymous

I may be missing something, but it looks like the new zEdit patch wants an ESL. The only version of Stagger On Hit loaded now is the LE ESP version. Is it safe to just convert that and then flag it as an esl?

Distar

Oh yup, indeed you're right. Geez, my releases are a total mess lol, but well, it was more not something I planned at all lol. It is now fixed

Distar

Yay, it's a pure behavior mod, works on both ^^

Anonymous

Wouldn't it be more practical to distribute the Stagger Perk using powerofthree's Spell Perk Item Distributor rather than having to generate a patch every time you add a plugin with a new NPC? It's just an idea I had that might be helpful. I tested it in my game and apparently it works.

Distar

Indeed. It's just that the mod was made before SPID existed ^^

Anonymous

Hey Distar sorry to bother you. For some reason I cant get the Stagger on hit mod to work for any humanoids even after running the zedit patcher.

Distar

Hey, I'm sorry, wish I could provide a correct tech support on the spot but I've been working extended hours lately and I'll prolly do the same today (ie start at 12pm and come back around 2am). We'll handle that on Discord tomorrow if you're fine with it as it seems you have more serious issues I can't troubleshoot without seeing what is happening

Anonymous

No worries! Life comes first, I'm happy for any help at all. Just shoot me a message on discord whenever is convenient for you, my Id is NoxDied#1405.

Mathieu WALLET

Hey Distar! Thanks for the great mods. I just wanted to know if I still need to run the Zedit patcher if I use stagger on hit and behaviour staggerlock together?

Distar

Hello hello, you need to if you want the NPCs to stagger. At one point I'll make it into a SPID mod instead. I'm just crumbling under the work of the dodge mod coming soon right now ^^'

Anonymous

I messed with SPID but the perks don't appear on NPCs even though SPID lod says the opposite, probably due to my enormous LO. Here's the file if anyone wants to try it https://drive.google.com/file/d/1HDKCGAxnuoylFf-tDou5-H155jruQbnN/view?usp=sharing Also even with the Zedit patcher I can't get either me or NPCs to stagger, again probably due to some conflicts. https://www.nexusmods.com/skyrimspecialedition/mods/45905 here's a temporary alternative for me and ppl who need it but it's scripted and sometimes laggy.

Distar

Hmmmm, do you use scrambled bugs ? It might be because the "on hit spell" applies only once and maybe you have another mod doing exactly that and thus preventing stagger on hit from working