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PLEASE REMEMBER TO DELETE AND REPLACE UPDATES AND NOT OVERRIDE. SOME FILE NAMES HAVE BEEN CHANGED. PLEASE ALSO REMEMBER TO CLEAR YOUR CACHE. SEVERAL SCRIPTS HAVE BEEN UPDATED.

Also make sure to get the updated version of the mood pack (Sept). It was recently updated!!!!!

BG Health System v2 

Added custom milestones. Added infant illness and pediatric visits. Minor Sims now have the option to have someone accompany them to doctor visits. Added automatically assigned natural immunity (strong, normal, or weak) which will help to determine the rate at which sims are likely to catch illnesses. You can change immunity in the Actions menu. Fixed reward trait.

Divergent Sims v3 

Requires the General Pie menus and the Mood Pack.

DO NOT overwrite the files. Delete and replace as names have been changed. Main Menu for Children and above is now available on the phone in addition to on the Sim. Added custom milestones. Minor bugfixes. Shortened all sessions and removed most time of day restrictions. Updated computer option to research conditions with new reactions. Special Interests are now visible. Added interaction descriptions. Tweaked the rate of side effects.

New feature: Behavioral Addiction module. There are now four different addictions which can present themselves over time starting as occasional habits, progressing into bad habits, obsessive habits, and finally addictions: caffeine, shopping, gambling, and gaming. There are new interactions to support these addictions under the Entertainment menu on the phone. Sims can relapse on their road to recovery and it can affect those in their households as well. Added six new recovery/relapse buffs to previous system. Some sims are more susceptible to addictions than others. Sims can avail themselves of outpatient addiction counseling, in-patient rehab, and an addict support group. Counseling, rehab, and support groups recognize and treat addiction from BD. There is no conflict between BD and this module. There are also new socials related to addiction with reactions.

Family therapy in the mod has changed with new moodlets and reactions for both the initiating sim and those who accompany them. Changed OCD mood buffs. Sims can now call in sick to work if they want when their condition has flared up if they have certain buffs. Updated occult exemptions. Your Sims should no longer get stuck in appointments; if they do reset appointments from Actions and it will release everyone.

Family and Friends Activities v4 

Requires the General Pie menus and Shared Library.

This mod has been renamed as its scope has broadened. I added additional options for your sim to go to the cemetery to mourn, shopping to get random merchandise and add another option for Addicts, the free clinic to cure GTW illnesses, and the racetrack to bet or watch (depending on age and disposition) and add another option for Addicts.

GTW Health Overhaul v4 

Added custom milestones. Added infant illness and pediatric visits. Minor Sims now have the option to have someone accompany them to doctor visits. Added automatically assigned natural immunity (strong, normal, or weak) which will help to determine the rate at which sims are likely to catch illnesses. You can change immunity in the Actions menu. Fixed reward trait.

Healthcare Redux v7 

Requires the General Pie menus and the Mood Pack.

Added custom milestones. Minor bugfixes. When going to prenatal appts, your sim can now learn the number of babies and their sexes if opting into a gender reveal.

New features: Gynecological exams and gynecological issues; made changes to migraines; multiples result in higher risk pregnancies more likely to develop complications, need induction, or result in c-section birth; new socials and reactions/moodlets related to diagnoses and illnesses for the sims and their friends/family members; optional medication reminder addon.

Changed the way deaf accommodations work. Sims who are not deaf can learn sign language as well. Added side effects to medications used in the mod. Updated occult exemptions and pregnancy pre/postnatal notifications/features to exclude lab science babies.

SimNation Travel v6 

Requires the General Pie menus.

Moved all phone options from custom pie menu to Travel menu to consolidate all options/ease of use. Added custom milestones. Added new truck from Horse Ranch pack. Added travel agent option as an alternative to booking reservations separately.

Added option to purchase cars at rabbithole dealership. Changed mechanism for how cars are categorized to allow easier addition of newer pack cars and integration with custom cars. Business hours are now longer. Fake IDs will be confiscated after DUIs.

Files

Comments

Anonymous

Thank you for the updates! I have an idea for the Divergeng Sims mod. It would be cool if for conditions we were able to pick/the mod assign levels so that the conditions are on a spectrum. For example if a sim has anxiety, it could be mild (like high functioning anxiety), moderate, or severe. It could even just be labeled level 1,2, and 3 in game. And the higher the level, the more medicine and treatments offered as well as more often moodlets popping up. Same for other conditions in the mod like autism, depression, PTSD, etc. Just a thought!

adeepindigo

That's already how Autism works (there are levels but which one is randomly assigned) in the mod and no, I have no plans to do that for every single condition in the mod.

Anonymous

Hi, i noticed with the addictions behavioural module of divergent sims my sim became addicted to gambling and she had this effect. The effect is a constant blinking like when another sim plants a spy bug from the StrangerVille pack. Is that normal to show they have an addiction? I tried it on a new save with a different sim and the same effect happened but when I sent her to therapy for 3 days it disappeared. Thanks for the updates love your mods :D

Sonotemo

Hey, quick question. Is it normal for sims to have regular conversations if one sim is deaf? None of my other sims had to learn sign language. I took the hearing aid out, and everything is still the same.

Jennifer Finnigan

Hey just wondering why my sims subway passes disappeared. They had them when first started playing with the SimNation Travel mod, but somehow when I opened the game up they are not there. My child just aged up and he got them automatically.