Complementary Shaders r5.2 Development Version 10 (Patreon)
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Changes over r5.2_dev9:
- Changes regarding Advanced Colored Lighting:
* Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to High
* End rods now emit magenta tinted light instead of pure white in the End dimension
* Connected glass feature is now compatible with more resource packs including Programmer Art and Faithful
* Connected glass feature now handles corners better if Detail Quality is set to High. Thanks to dbrighthd
* Connected glass and Generated Normals now work together a little bit better
* Further reduced the brightness of glow lichen blocklight
* Reduced light fog brightness in caves
* Fixed optional light sources still causing a slight light tint around them even when disabled
* Fixed a couple tiny issues
- Changes regarding Distant Horizons:
* Added support for the Nether dimension
* Tweaked End Beams to work better with DH
* Reduced the size of the cylinder that fades out DH chunks to allow more leeway
* Fixed cloud distance becoming lower than intended if DH distance is set lower than 64
* Fixed grass blocks and lava not having the intended shading in DH chunks
- Added Blocklight Intensity setting
- Reduced cave lighting to better match vanilla Minecraft levels
- Disabled waving leaves in snowy biomes because leaves waving with snow on top look broken
- Atmosphere color and moon phase influence settings no longer affect the stars
- Frogspawn now also waves if lily pad waving is enabled
- Fixed disabling waving water texture causing the visuals to break
- Fixed Texture Filtering causing the visuals to break in older Minecraft versions
- Fixed held items having thin temporal artifacts around them in some cases
- Fixed lily pads no longer waving