Complementary Shaders r5.2 Development Version 9 (Patreon)
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Screenshot by ___manuel15
Changes over r5.2_dev8:
- Changes regarding Advanced Colored Lighting:
* Added connected glass using ACL voxelization
* Added light color tinting to ice, slime, and honey blocks
* Added subtle additional light to command blocks
* Added glowing edge effect to end portals in the End dimension as well
* Added an option to disable the glowing portal edge effect
* Tweaked the light color/tint of some blocks
* Reduced brightness of glow lichen blocklight
* Fixed light sources that are exclusive to ACL not emitting light under skylight
* Fixed some non-solids not letting light color through
* Fixed nether portals looking incorrect outside of the lighting distance
- Added a setting to disable the player shadow. Iris-only feature
- Tweaked cave lighting to appear slightly more blue
- Reduced the default value of the "Contrast of Darker Colors" setting
- Increased brightness of lava light fog with Advanced Colored Lighting
- Tweaked emerald block reflectiveness calculation (IntegratedPBR)
- Slightly tweaked the interaction of skylight and blocklight
- Fixed glowing entity overlays no longer being visible
- Fixed Atmospheric Fog Distance setting being reversed in snowy/dry weather
- Fixed Water Foam Intensity setting not working between 1 and 99
- Renamed "TAA Mode" setting to "Temporal Filter"