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HOW TO INSTALL.txt
License.txt
shaderFile_1/
shaderFile_1/shaderFile_L.placebo
shaderFile_2/
shaderFile_2/shaderFile_R.placebo
shaderFile_A.placebo
shaderFile_B.placebo
shaderFile_C.placebo
shaderFile_D.placebo
shaderFile_Versions.txt
shaders/
shaders/block.properties
shaders/dimension.properties
shaders/entity.properties
shaders/item.properties
shaders/lang/
shaders/lang/en_US.lang
shaders/lib/
shaders/lib/antialiasing/
shaders/lib/antialiasing/fxaa.glsl
shaders/lib/antialiasing/jitter.glsl
shaders/lib/antialiasing/taa.glsl
shaders/lib/atmospherics/
shaders/lib/atmospherics/auroraBorealis.glsl
shaders/lib/atmospherics/clouds/
shaders/lib/atmospherics/clouds/cloudCoord.glsl
shaders/lib/atmospherics/clouds/mainClouds.glsl
shaders/lib/atmospherics/clouds/reimaginedClouds.glsl
shaders/lib/atmospherics/clouds/unboundClouds.glsl
shaders/lib/atmospherics/enderBeams.glsl
shaders/lib/atmospherics/enderStars.glsl
shaders/lib/atmospherics/fog/
shaders/lib/atmospherics/fog/bloomFog.glsl
shaders/lib/atmospherics/fog/caveFactor.glsl
shaders/lib/atmospherics/fog/coloredLightFog.glsl
shaders/lib/atmospherics/fog/mainFog.glsl
shaders/lib/atmospherics/fog/waterFog.glsl
shaders/lib/atmospherics/netherStorm.glsl
shaders/lib/atmospherics/nightNebula.glsl
shaders/lib/atmospherics/rainbow.glsl
shaders/lib/atmospherics/sky.glsl
shaders/lib/atmospherics/stars.glsl
shaders/lib/atmospherics/volumetricLight.glsl
shaders/lib/colors/
shaders/lib/colors/blocklightColors.glsl
shaders/lib/colors/cloudColors.glsl
shaders/lib/colors/colorMultipliers.glsl
shaders/lib/colors/lightAndAmbientColors.glsl
shaders/lib/colors/moonPhaseInfluence.glsl
shaders/lib/colors/skyColors.glsl
shaders/lib/common.glsl
shaders/lib/lighting/
shaders/lib/lighting/ggx.glsl
shaders/lib/lighting/mainLighting.glsl
shaders/lib/lighting/shadowSampling.glsl
shaders/lib/materials/
shaders/lib/materials/materialHandling/
shaders/lib/materials/materialHandling/blockEntityMaterials.glsl
shaders/lib/materials/materialHandling/customMaterials.glsl
shaders/lib/materials/materialHandling/deferredMaterials.glsl
shaders/lib/materials/materialHandling/entityMaterials.glsl
shaders/lib/materials/materialHandling/irisMaterials.glsl
shaders/lib/materials/materialHandling/terrainMaterials.glsl
shaders/lib/materials/materialHandling/translucentMaterials.glsl
shaders/lib/materials/materialMethods/
shaders/lib/materials/materialMethods/anisotropicFiltering.glsl
shaders/lib/materials/materialMethods/coatedTextures.glsl
shaders/lib/materials/materialMethods/connectedGlass.glsl
shaders/lib/materials/materialMethods/generatedNormals.glsl
shaders/lib/materials/materialMethods/pomEffects.glsl
shaders/lib/materials/materialMethods/reflections.glsl
shaders/lib/materials/materialMethods/refraction.glsl
shaders/lib/materials/materialMethods/wavingBlocks.glsl
shaders/lib/materials/specificMaterials/
shaders/lib/materials/specificMaterials/entities/
shaders/lib/materials/specificMaterials/entities/glowItemFrame.glsl
shaders/lib/materials/specificMaterials/entities/itemFrame.glsl
shaders/lib/materials/specificMaterials/entities/lightningBolt.glsl
shaders/lib/materials/specificMaterials/others/
shaders/lib/materials/specificMaterials/others/endPortalEffect.glsl
shaders/lib/materials/specificMaterials/others/signText.glsl
shaders/lib/materials/specificMaterials/others/trident.glsl
shaders/lib/materials/specificMaterials/planks/
shaders/lib/materials/specificMaterials/planks/acaciaPlanks.glsl
shaders/lib/materials/specificMaterials/planks/bambooPlanks.glsl
shaders/lib/materials/specificMaterials/planks/birchPlanks.glsl
shaders/lib/materials/specificMaterials/planks/cherryPlanks.glsl
shaders/lib/materials/specificMaterials/planks/crimsonPlanks.glsl
shaders/lib/materials/specificMaterials/planks/darkOakPlanks.glsl
shaders/lib/materials/specificMaterials/planks/junglePlanks.glsl
shaders/lib/materials/specificMaterials/planks/mangrovePlanks.glsl
shaders/lib/materials/specificMaterials/planks/oakPlanks.glsl
shaders/lib/materials/specificMaterials/planks/sprucePlanks.glsl
shaders/lib/materials/specificMaterials/planks/warpedPlanks.glsl
shaders/lib/materials/specificMaterials/terrain/
shaders/lib/materials/specificMaterials/terrain/anvil.glsl
shaders/lib/materials/specificMaterials/terrain/blackstone.glsl
shaders/lib/materials/specificMaterials/terrain/cobblestone.glsl
shaders/lib/materials/specificMaterials/terrain/copperBlock.glsl
shaders/lib/materials/specificMaterials/terrain/copperBulb.glsl
shaders/lib/materials/specificMaterials/terrain/coral.glsl
shaders/lib/materials/specificMaterials/terrain/cryingObsidian.glsl
shaders/lib/materials/specificMaterials/terrain/deepslate.glsl
shaders/lib/materials/specificMaterials/terrain/diamondBlock.glsl
shaders/lib/materials/specificMaterials/terrain/dirt.glsl
shaders/lib/materials/specificMaterials/terrain/emeraldBlock.glsl
shaders/lib/materials/specificMaterials/terrain/endPortalFrame.glsl
shaders/lib/materials/specificMaterials/terrain/endStone.glsl
shaders/lib/materials/specificMaterials/terrain/froglights.glsl
shaders/lib/materials/specificMaterials/terrain/goldBlock.glsl
shaders/lib/materials/specificMaterials/terrain/ironBlock.glsl
shaders/lib/materials/specificMaterials/terrain/lanternMetal.glsl
shaders/lib/materials/specificMaterials/terrain/lapisBlock.glsl
shaders/lib/materials/specificMaterials/terrain/lava.glsl
shaders/lib/materials/specificMaterials/terrain/leaves.glsl
shaders/lib/materials/specificMaterials/terrain/netheriteBlock.glsl
shaders/lib/materials/specificMaterials/terrain/netherrack.glsl
shaders/lib/materials/specificMaterials/terrain/oakWood.glsl
shaders/lib/materials/specificMaterials/terrain/obsidian.glsl
shaders/lib/materials/specificMaterials/terrain/pumpkin.glsl
shaders/lib/materials/specificMaterials/terrain/quartzBlock.glsl
shaders/lib/materials/specificMaterials/terrain/rawCopperBlock.glsl
shaders/lib/materials/specificMaterials/terrain/rawGoldBlock.glsl
shaders/lib/materials/specificMaterials/terrain/rawIronBlock.glsl
shaders/lib/materials/specificMaterials/terrain/redstoneBlock.glsl
shaders/lib/materials/specificMaterials/terrain/redstoneTorch.glsl
shaders/lib/materials/specificMaterials/terrain/snow.glsl
shaders/lib/materials/specificMaterials/terrain/stone.glsl
shaders/lib/materials/specificMaterials/translucents/
shaders/lib/materials/specificMaterials/translucents/glass.glsl
shaders/lib/materials/specificMaterials/translucents/netherPortal.glsl
shaders/lib/materials/specificMaterials/translucents/stainedGlass.glsl
shaders/lib/materials/specificMaterials/translucents/water.glsl
shaders/lib/misc/
shaders/lib/misc/colorCodedPrograms.glsl
shaders/lib/misc/darkOutline.glsl
shaders/lib/misc/handSway.glsl
shaders/lib/misc/lensFlare.glsl
shaders/lib/misc/puddleVoxelization.glsl
shaders/lib/misc/showLightLevels.glsl
shaders/lib/misc/voxelization.glsl
shaders/lib/misc/worldOutline.glsl
shaders/lib/pipelineSettings.glsl
shaders/lib/textures/
shaders/lib/textures/cloud-water.png
shaders/lib/textures/cloud-water.png.mcmeta
shaders/lib/textures/cucumber.png
shaders/lib/textures/cucumber.png.mcmeta
shaders/lib/textures/noise.png
shaders/lib/textures/noise.png.mcmeta
shaders/lib/uniforms.glsl
shaders/lib/util/
shaders/lib/util/commonFunctions.glsl
shaders/lib/util/dFdxdFdy.glsl
shaders/lib/util/dither.glsl
shaders/lib/util/miplevel.glsl
shaders/lib/util/spaceConversion.glsl
shaders/lib/util/textRendering.glsl
shaders/program/
shaders/program/composite.glsl
shaders/program/composite2.glsl
shaders/program/composite3.glsl
shaders/program/composite4.glsl
shaders/program/composite5.glsl
shaders/program/composite6.glsl
shaders/program/composite7.glsl
shaders/program/deferred1.glsl
shaders/program/dh_terrain.glsl
shaders/program/dh_water.glsl
shaders/program/final.glsl
shaders/program/gbuffers_armor_glint.glsl
shaders/program/gbuffers_basic.glsl
shaders/program/gbuffers_beaconbeam.glsl
shaders/program/gbuffers_block.glsl
shaders/program/gbuffers_clouds.glsl
shaders/program/gbuffers_damagedblock.glsl
shaders/program/gbuffers_entities.glsl
shaders/program/gbuffers_hand.glsl
shaders/program/gbuffers_skybasic.glsl
shaders/program/gbuffers_skytextured.glsl
shaders/program/gbuffers_spidereyes.glsl
shaders/program/gbuffers_terrain.glsl
shaders/program/gbuffers_textured.glsl
shaders/program/gbuffers_water.glsl
shaders/program/gbuffers_weather.glsl
shaders/program/shadow.glsl
shaders/program/shadowcomp.glsl
shaders/program/template.glsl
shaders/shaders.properties
shaders/world-1/
shaders/world-1/composite.fsh
shaders/world-1/composite.vsh
shaders/world-1/composite2.fsh
shaders/world-1/composite2.vsh
shaders/world-1/composite3.fsh
shaders/world-1/composite3.vsh
shaders/world-1/composite4.fsh
shaders/world-1/composite4.vsh
shaders/world-1/composite5.fsh
shaders/world-1/composite5.vsh
shaders/world-1/composite6.fsh
shaders/world-1/composite6.vsh
shaders/world-1/composite7.fsh
shaders/world-1/composite7.vsh
shaders/world-1/deferred1.fsh
shaders/world-1/deferred1.vsh
shaders/world-1/final.fsh
shaders/world-1/final.vsh
shaders/world-1/gbuffers_armor_glint.fsh
shaders/world-1/gbuffers_armor_glint.vsh
shaders/world-1/gbuffers_basic.fsh
shaders/world-1/gbuffers_basic.vsh
shaders/world-1/gbuffers_beaconbeam.fsh
shaders/world-1/gbuffers_beaconbeam.vsh
shaders/world-1/gbuffers_block.fsh
shaders/world-1/gbuffers_block.vsh
shaders/world-1/gbuffers_clouds.fsh
shaders/world-1/gbuffers_clouds.vsh
shaders/world-1/gbuffers_damagedblock.fsh
shaders/world-1/gbuffers_damagedblock.vsh
shaders/world-1/gbuffers_entities.fsh
shaders/world-1/gbuffers_entities.vsh
shaders/world-1/gbuffers_entities_glowing.fsh
shaders/world-1/gbuffers_entities_glowing.vsh
shaders/world-1/gbuffers_hand.fsh
shaders/world-1/gbuffers_hand.vsh
shaders/world-1/gbuffers_line.fsh
shaders/world-1/gbuffers_line.vsh
shaders/world-1/gbuffers_skybasic.fsh
shaders/world-1/gbuffers_skybasic.vsh
shaders/world-1/gbuffers_skytextured.fsh
shaders/world-1/gbuffers_skytextured.vsh
shaders/world-1/gbuffers_spidereyes.fsh
shaders/world-1/gbuffers_spidereyes.vsh
shaders/world-1/gbuffers_terrain.fsh
shaders/world-1/gbuffers_terrain.vsh
shaders/world-1/gbuffers_textured.fsh
shaders/world-1/gbuffers_textured.vsh
shaders/world-1/gbuffers_water.fsh
shaders/world-1/gbuffers_water.vsh
shaders/world-1/gbuffers_weather.fsh
shaders/world-1/gbuffers_weather.vsh
shaders/world-1/shadow.fsh
shaders/world-1/shadow.vsh
shaders/world-1/shadowcomp.csh
shaders/world0/
shaders/world0/composite.fsh
shaders/world0/composite.vsh
shaders/world0/composite2.fsh
shaders/world0/composite2.vsh
shaders/world0/composite3.fsh
shaders/world0/composite3.vsh
shaders/world0/composite4.fsh
shaders/world0/composite4.vsh
shaders/world0/composite5.fsh
shaders/world0/composite5.vsh
shaders/world0/composite6.fsh
shaders/world0/composite6.vsh
shaders/world0/composite7.fsh
shaders/world0/composite7.vsh
shaders/world0/deferred1.fsh
shaders/world0/deferred1.vsh
shaders/world0/dh_terrain.fsh
shaders/world0/dh_terrain.vsh
shaders/world0/dh_water.fsh
shaders/world0/dh_water.vsh
shaders/world0/final.fsh
shaders/world0/final.vsh
shaders/world0/gbuffers_armor_glint.fsh
shaders/world0/gbuffers_armor_glint.vsh
shaders/world0/gbuffers_basic.fsh
shaders/world0/gbuffers_basic.vsh
shaders/world0/gbuffers_beaconbeam.fsh
shaders/world0/gbuffers_beaconbeam.vsh
shaders/world0/gbuffers_block.fsh
shaders/world0/gbuffers_block.vsh
shaders/world0/gbuffers_clouds.fsh
shaders/world0/gbuffers_clouds.vsh
shaders/world0/gbuffers_damagedblock.fsh
shaders/world0/gbuffers_damagedblock.vsh
shaders/world0/gbuffers_entities.fsh
shaders/world0/gbuffers_entities.vsh
shaders/world0/gbuffers_entities_glowing.fsh
shaders/world0/gbuffers_entities_glowing.vsh
shaders/world0/gbuffers_hand.fsh
shaders/world0/gbuffers_hand.vsh
shaders/world0/gbuffers_line.fsh
shaders/world0/gbuffers_line.vsh
shaders/world0/gbuffers_skybasic.fsh
shaders/world0/gbuffers_skybasic.vsh
shaders/world0/gbuffers_skytextured.fsh
shaders/world0/gbuffers_skytextured.vsh
shaders/world0/gbuffers_spidereyes.fsh
shaders/world0/gbuffers_spidereyes.vsh
shaders/world0/gbuffers_terrain.fsh
shaders/world0/gbuffers_terrain.vsh
shaders/world0/gbuffers_textured.fsh
shaders/world0/gbuffers_textured.vsh
shaders/world0/gbuffers_water.fsh
shaders/world0/gbuffers_water.vsh
shaders/world0/gbuffers_weather.fsh
shaders/world0/gbuffers_weather.vsh
shaders/world0/shadow.fsh
shaders/world0/shadow.vsh
shaders/world0/shadowcomp.csh
shaders/world1/
shaders/world1/composite.fsh
shaders/world1/composite.vsh
shaders/world1/composite2.fsh
shaders/world1/composite2.vsh
shaders/world1/composite3.fsh
shaders/world1/composite3.vsh
shaders/world1/composite4.fsh
shaders/world1/composite4.vsh
shaders/world1/composite5.fsh
shaders/world1/composite5.vsh
shaders/world1/composite6.fsh
shaders/world1/composite6.vsh
shaders/world1/composite7.fsh
shaders/world1/composite7.vsh
shaders/world1/deferred1.fsh
shaders/world1/deferred1.vsh
shaders/world1/dh_terrain.fsh
shaders/world1/dh_terrain.vsh
shaders/world1/dh_water.fsh
shaders/world1/dh_water.vsh
shaders/world1/final.fsh
shaders/world1/final.vsh
shaders/world1/gbuffers_armor_glint.fsh
shaders/world1/gbuffers_armor_glint.vsh
shaders/world1/gbuffers_basic.fsh
shaders/world1/gbuffers_basic.vsh
shaders/world1/gbuffers_beaconbeam.fsh
shaders/world1/gbuffers_beaconbeam.vsh
shaders/world1/gbuffers_block.fsh
shaders/world1/gbuffers_block.vsh
shaders/world1/gbuffers_clouds.fsh
shaders/world1/gbuffers_clouds.vsh
shaders/world1/gbuffers_damagedblock.fsh
shaders/world1/gbuffers_damagedblock.vsh
shaders/world1/gbuffers_entities.fsh
shaders/world1/gbuffers_entities.vsh
shaders/world1/gbuffers_entities_glowing.fsh
shaders/world1/gbuffers_entities_glowing.vsh
shaders/world1/gbuffers_hand.fsh
shaders/world1/gbuffers_hand.vsh
shaders/world1/gbuffers_line.fsh
shaders/world1/gbuffers_line.vsh
shaders/world1/gbuffers_skybasic.fsh
shaders/world1/gbuffers_skybasic.vsh
shaders/world1/gbuffers_skytextured.fsh
shaders/world1/gbuffers_skytextured.vsh
shaders/world1/gbuffers_spidereyes.fsh
shaders/world1/gbuffers_spidereyes.vsh
shaders/world1/gbuffers_terrain.fsh
shaders/world1/gbuffers_terrain.vsh
shaders/world1/gbuffers_textured.fsh
shaders/world1/gbuffers_textured.vsh
shaders/world1/gbuffers_water.fsh
shaders/world1/gbuffers_water.vsh
shaders/world1/gbuffers_weather.fsh
shaders/world1/gbuffers_weather.vsh
shaders/world1/shadow.fsh
shaders/world1/shadow.vsh
shaders/world1/shadowcomp.csh