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  • 240630_WIP_1_Wolf_x_Yeen_Loop_WIP_1_closeup.mp4
  • 240630_WIP_2_Wolf_x_Yeen_Loop_WIP_2.mp4
  • 240630_WIP_3_Wolf_x_Yeen_Loop_WIP_3.mp4
  • 240630_WIP_4_Wolf_x_Yeen_Loop_WIP_4.mp4
  • 240630_WIP_5_Wolf_x_Yeen_Loop_WIP_5.mp4
  • 240630_Wolf_x_Yeen_Loop_Cam1_Alt_H264.mp4
  • 240630_Wolf_x_Yeen_Loop_Cam2_Closeup_Alt_H264.mp4
  • 240630_Wolf_x_Yeen_Loop_BOTH_Alt_H264.mp4
  • 240630_Wolf_x_Yeen_Loop_Cam1_H264.mp4
  • 240630_Wolf_x_Yeen_Loop_Cam2_Closeup_H264.mp4
  • 240630_Wolf_x_Yeen_Loop_BOTH_H264.mp4

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Content

Some new animation for you. Hot Wolf on Yeen action!

Edit: added the extra files, everything's been uploaded now ^_^

2 camera angles this time, we also have some tummy bulge action, some jiggle and simulated fur!

Also made the wolf's junk a bit bigger, and also as I saw one or two mentioning some time in the past, his alt junk is now chunkier too, and... well would you look at that, next up for the wolf is the raccoon, a much tiger fit! (I'll make it fit!)

I decided to go all in on scripting all my export and import operations coming out of my animation package, into the sim package and back again for rendering. a big chunk of manual grind has been automated away. There is a lot of moving part, several steps need to be taken to get the data ready, and even more to bring it back in. Scripting also cuts down on ways I can screw up forgetting to do things. as I now have for two characters, 4 simulations with 10 caches going on for every camera angle and alt (if the animation needs subtle changes) and that's a lot to juggle manually! I'm trying to streamline as much as possible so more time can be spent on the fun stuff rather than constantly second guessing if I remembered to save all the right things in all the right places.

I've also included some WIP test renders, you can see how much fun I had getting the simulation working with these two, and some progression on the animation itself as well as camera movement as I'm dialing in the simulation.

-At time of posting a render is still on the go of the standard close up shot. I'll be editing this post when it's done. - Edit: done now, added the files below!

Going to be putting a new poll shortly up for the executive producers to decide on what actions are going to be up next. I'm going to toss in a new size-change-play as an option where the two characters get swapped in size (or maybe a bit more) and if it wins I'll find something fun to do with the characters. Consider this a wildcard :D

(Addendum to the above written some time after the rest) As I've detailed in the past I have issues with fatigue, "not stressing myself" is chunking household tasks into 5-8 min sections with rest in-between, stick to this and it's almost like I never had issues. If I overextend myself, energy is scarce and doing stuff a struggle. This post would have been up sooner, however a necessary overextention happened at the end of last week so I've had to finish this in low power mode, The biggest thing that got the animation done was the scrips mentioned above. Without these scripts I would have just called it a night on several days without getting to render a test. Had that been the case I doubt this would be done for today. A rule I'm making for myself. If it can be scripted, it will be scripted, as little things become huge obstacles when I don't have energy.

Probably my weakest point when doing what I can in low power mode is my ability to critique my own work, If I come back to this when I'm feeling better and there is something that I don't like (or that people tell me about in the comments) I'll likely go back, make the adjustments and do the renders overnight (because my days will be spent getting the raccoon ready or animating the raccoon and wolf).

Congratulations on getting to the end of the text wall! Will be taking a day or so to continue to gather myself, then get on with getting the Raccoon up to date and then arranging to have a Wolf happen to him :D and I'll be back later with the 'standard' version of the loop once it finishes rendering. (will hit the little 'notify on change' button when I do)

So there we are, I do hope you enjoy the yeen getting pounded by the wolf, will be back later with the extra loop, and back sometime next month with a raccoon taking a big wuff!

Comments

Asp & EDEN

Very nice, can't wait to see things get even tighter with the raccoon. ^..^

CopperDraws

This is great. Excellent work! And your fur textures leveled up amazingly too. Keep up the great work, excited for the next one :D

ghostman

Oh that was excellent! Love the full in and out thrusting.

PEACEWOLF

Daaaang, wolfy must be hung like a horse! Loving it so far <3