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Hi, today is just a small update I'm working on the wolf pounding a tight yeen hole, however that's not quite done yet. Both characters had a lot of tweaks/fixes

The Yeen has now got some alt junk along with a new colored default (I've included some cheeky stills showing these off)

I've been working on a load of changes that were needed to get him to take the wuf, (I'd forgotten so many little things that need altering to get the fox as stretchy as he was) but I'm now being smart about it, any time something needs altering or updating I'm documenting the process. As characters get requested I can grind through a checklist and get them up to date quickly and completely.

Since the start of the month it's been a series of: do some animation > notice Issue > spend time fixing/updating [whatever] > do some animation > notice Issue... I've been living that that 'Hal changing the light bulb' clip from Malcolm in the Middle for too many days to count.

I've also spent time getting the simulation set up ready for a two character animation. So the next bit of time is going to be finishing off the animation as well as doing test renders of the simulation with the wip animation. I'm certainly going to have a post up by the end of the month (maybe a little sooner if the stars align)

Then the next thing being worked on, as voted for by the Executive Producers will be the wolf fucking the raccoon (Wolf be getting a lot of action lately!) Whenever this current Wolf x Yeen animation is posted I'll also be putting up the next poll.

After I cut through the current overhead of getting rigs up to date and characters working with the jiggle/fur simulation pipeline less time will need to be spent doing, well, all that. I'm aiming to get to a point where I'm doing either two loops a month or one bigger project (e.g. loop + climax with fluid sim) a month.

So there we are, I do hope you enjoy the cheeky stills with the new yeen peen and I'll be back sometime soon with a loop (with two camera angles) of a Wolf happening to a Yeen ^_^

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