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Hello everyone here we are again.

This time we gonna talk about a lot of stuff: some good news and other things that maybe you won’t like.

So, let’s start:


A Note About Public Posts

Lately, there’s been some people asking when there will be public development reports. Well, as everyone can see on the rewards section, the access to activity feed is a privilege for Patrons even if we put some of them open for the public. This is one of the reasons but there are more to not put public posts:

  • As I said above, activity feed is a privilege for Patrons even more during long periods without releases.
  • Patreon and his rules don’t’ like public posts from NSFW creators too much.
  • Time… Yes, creating 2 post versions everytime takes time and we don’t have too much lately.
  • We also want to avoid spam on the comments… you know, those creators that appears from time to time leaving super useful comments like: ‘thanks’ or ‘good job’ even when you’re talking about bad news :P

There will be public posts when necessary and maybe from time to time.


Poll Results

Hey! Do you remember those polls we made a few weeks ago? Here are the results:

-So, Which Project Would You Be Willing to Give Support? (the public poll)

  • Bioasshard – 95%
  • Punished Mai – 3%
  • Other Project – 2%
  • Not interested in supporting anyone – 1%
  • Omnia In Unum – 0%
  • Not interested in supporting Versus X Studio – 0%

-Which Project Are You More Interested In? (the private poll)

  • Bioasshard – 96%
  • More Punished Mai – 2%
  • Omnia In Unum – 2%

As expected, Bioasshard won both polls with an impressive difference. This was expected but as I said on the posts of the polls: “I think that I know which project will win but we need some unbiased data.”

We wanted those ‘unbiased data’ for something…


Patreon (and VXS) Changes

And this is that ‘something’:

From now on Versus X Studio will be only focused on creating Horror (and NSFW, of course) projects (like Bioasshard and Punished Mai).

This decision is not by any means something decided in a rush. We’ve been meditating and debating internally for quite some time now (more than a couple weeks before we started with the polls).

This means that the rest of the projects won’t belong to VSX anymore.

This is a tough decision to take, but our financial situation forces us to do this.

To take this decision, also helped, that the front page was so bloated with so many projects that we think, it was scaring new people.

The other projects, the RPGs (Omnia in Unum, RTP and Chains of Destiny), will be part of a new ‘thing’ we called:

WaifuStream

Right now, WaifuStream is no more than just a Tumblr blog with some sexy fanart from RPGs but in a future, it will be the home for the previously mentioned RPGs and later it will have its own Patreon with its own rules and way to work.

The idea is to get another source of income. I, personally, don’t like too much the ‘multi-Patreon’ idea but due to the actual situation, we’re forced to experiment new ‘ideas’ like that.

We can’t live from thin air or kind words like ‘this is the game of my dreams’, sorry if this sounds rude but this is the real situation we are in. We’re working +20 time more on Bioasshard than on Punished Mai but despite the ‘success’ of Bioasshard the income barely duplicates what we have during the PM development.

Also, we’re seeing like our other projects are underrated or simply ignored because everybody here only wants Bioasshard.

According with these new changes, we’ve updated the Patreon main page (look at this amazing new header <3), the FAQ, the project list and the rewards. For now, all that’s left to be changed is the Discord. That will be made soon.


A Little Bit of Punished Mai

I’m really glad to see some people voted for PM on the polls ^^

And I want to remember that PM is still alive, right now I’m working to finish the walkthrough before to move on The Untold Days project.

By the way, lately I’m thinking to switch The Untold Days from a comic to a Kinetic novel, like the Case of T.

And not only that… there are more PM projects on the horizon.


Bioasshard Development Report

Let’s go with the King of the polls :P

We’ve made some progress during this couple of weeks:

  • Icons

I have finished with the icons for the regular items (weapons, ammo, health, money…) there are 32 icons in total.

  • New Area

I’m working daily on this polishing the exterior and adding a new zone.

There are no materials on it. This is cause, right now, I’m on the blocking phase, working with basic shapes.

As you can see this new zone is an interior, some kind of abandoned mansion not too big but it will give some variety to the area.

  • Jill 2.0

Meguido is back…

How is Jill, Meg-sama?

Hey everyone!
Well I have to talk a little bit about the latest progress on my end. The creation of the so-called Jill 2.0.
After so many weeks working on her, I’ve realized a few things:
-I’m not a modeler, neither a rigger nor an animator. I’ve been hitting walls all the f*cking time because I don’t know what’s the best approach for this kind of tasks.
-I want to totally destroy this damn shit PC. I really want to. It’s pissing me off with every little thing I want to make. At first it was only with UE4, but now it’s with everything. This caused me to ended up loosing all my “progress” (to call it something) on the new Jill…
-I had some backups but all of them had corrective shapes made for the body in them. This shouldn’t be anything bad but, as I mentioned before, I don’t know a sh*t about this stuff, so I screwed the main mesh up and didn’t realize when or how until I had all the CSs done…
-I really wanted to make a character a lot smoother with better deformations… but wanting/wishing are not the same as being able to.
So, after loosing Jill 2.0, had to restart it from scratch with a lot simpler setup but still better than the Jill in the public versions of the Arena (or so I think lol).
And I’m proud to introduce you the new Jill (no more numbers):

(These are concept pictures taken directly from UE4, where you can see her new look and some new animations; or rather poses of them xD)
Do you like the new hair? A lot of you requested it :D
So right now, the model still has a lot of the problems of the first one, with the cloth clipping and some horrible deformations. I’m trying to fix them but I’m getting nervous about it. I want to make the game! Not fix stuff where I’m not any good at… Still I’ll try my best.
This approach I ended up taking for the new Jill is what will be done for every character. As long as I have to make them, that’s all I can get.
So, you want better models? Yeah, me too. But I’m not good at this and not going to learn or get better not while I have so much to still learn on programming which is what I like (yeah, it’s sad I prefer programing over art :P). This means that the only way to get better models/rigs/animations is to commission them or hire a 3d artist. But that it’s in no way possible with the funds right now. So, there’s no other way: you want better models/rigs/anims? Support us and spread the word so we can get a lot more support, otherwise this is the best you’ll ever get from me (yeah, I don’t think someday I’ll wake up being a pro at it xD).
This said, I’ll let you know that right now I’m working on multiple tasks at the same time: making what I can with the fixing on errors on the new Jill model, working on new enemies and of course on new animations.
Thank you for your patience and support!


Midnight Assault Progress Report (in collaboration with KouenWorks)

The project goes smoothly.

We’ve finished the post-process phase and started with the text (the final stage).

Take a look at the first page:

We hope to finish it soon but I can’t give any date yet.


Hasta la vista ^^

Regards <3

Comments

Icarus Media

'Thanks' 'good work'...:-) I'm just kidding i'm a creator that reads the posts, sad you are tearing your hair out over the modelling and rigging thing but don't beat yourself up too much, take inspiration from others, if people can make a game with rgpmaker and daz3d models and be paid for it i wouldn't worry so much about graphics. Mainly i think people (and i cant speak for all) would prefer the game itself more fleshed out first, a basic few areas to explore, things, enemies and random npcs to interact with etc etc. Relax, listen to some Enya and chill before you burn yourself out. :-)

Hyp3

- Well, this just sucks in general, had hope things would run smoothly with development, but this is just shit that life throws at people for whatever reason it does, it probably would be best to focus less on the Jill model for now and see if there are other areas of the game in general in which you could reasonably improve with until it feels like a v0.1 release. Hey you still have v0.2, v0.3, v0.4 and so on to make major character model changes or additions, and as said already by Apocrypha, to not worry about the character modeling too much Meguido. - If you do go ahead with a separate patreon for extra funds, I think there should be some more lower cost pledge tiers (say $5, or $12.50) to kind of hook people into pledging. - Also, rip Meguido's PC for being crappy, hope sometime in the future you can replace or fix it.

versusxstudio

Yeah, I know what you mean. This all came from the idea of avoiding repeated work. I mean, we planned to have a better Jill model and because the new version needs new animations, we decided to make the new Jill already and made all the animations for that new Jill instead of making them for the older one and then once the new one were ready, make them all again for the new one. So yeah, the idea was good, but the problems were unexpected. Anyway, we're onto better things now :P I preffer to listen some RE OST while working hahaha.

versusxstudio

Ikr. We expected the same, but oh well it's not the first time we face some kind of shit during development so no matter what we'll keep on going :). As I mentioned to Apocrypha, the 'problem' with Jill is that she's a must for the next version. Thanks for your suggestions for the other Patreon. We'll make sure to think about every aspect of it before opening it ^^. Problem with Meg's PC is that we don't even know what the cause of it is. In the last 4/5 days he's been telling me that now it even freezes like at least 3 times per day with no apparent cause. It doesn't matter if he's using UE4, doing some Jill stuff or just surfing the web. It just freezes and forces him to hard-reset it. Last time it happened has been like an hour ago when he was updating win10 (well not him directly, that's something win10 likes to do on its own lol). We thought the worst with a freeze during that process but luckily after the hard-reset it continued the update normally... lol. We really hope to be able to upgrade our hardwares in the future (in a not too distant one to be honest :/).