Development Report 9/4/2018 (Patreon)
Content
Hello everyone here we are again.
This time we gonna talk about a lot of stuff: some good news and other things that maybe you wont like.
So, lets start:
A Note About Public Posts
Lately, theres been some people asking when there will be public development reports. Well, as everyone can see on the rewards section, the access to activity feed is a privilege for Patrons even if we put some of them open for the public. This is one of the reasons but there are more to not put public posts:
- As I said above, activity feed is a privilege for Patrons even more during long periods without releases.
- Patreon and his rules dont like public posts from NSFW creators too much.
- Time Yes, creating 2 post versions everytime takes time and we dont have too much lately.
- We also want to avoid spam on the comments you know, those creators that appears from time to time leaving super useful comments like: thanks or good job even when youre talking about bad news :P
There will be public posts when necessary and maybe from time to time.
Poll Results
Hey! Do you remember those polls we made a few weeks ago? Here are the results:
-So, Which Project Would You Be Willing to Give Support? (the public poll)
- Bioasshard 95%
- Punished Mai 3%
- Other Project 2%
- Not interested in supporting anyone 1%
- Omnia In Unum 0%
- Not interested in supporting Versus X Studio 0%
-Which Project Are You More Interested In? (the private poll)
- Bioasshard 96%
- More Punished Mai 2%
- Omnia In Unum 2%
As expected, Bioasshard won both polls with an impressive difference. This was expected but as I said on the posts of the polls: I think that I know which project will win but we need some unbiased data.
We wanted those unbiased data for something
Patreon (and VXS) Changes
And this is that something:
From now on Versus X Studio will be only focused on creating Horror (and NSFW, of course) projects (like Bioasshard and Punished Mai).
This decision is not by any means something decided in a rush. Weve been meditating and debating internally for quite some time now (more than a couple weeks before we started with the polls).
This means that the rest of the projects wont belong to VSX anymore.
This is a tough decision to take, but our financial situation forces us to do this.
To take this decision, also helped, that the front page was so bloated with so many projects that we think, it was scaring new people.
The other projects, the RPGs (Omnia in Unum, RTP and Chains of Destiny), will be part of a new thing we called:
WaifuStream
Right now, WaifuStream is no more than just a Tumblr blog with some sexy fanart from RPGs but in a future, it will be the home for the previously mentioned RPGs and later it will have its own Patreon with its own rules and way to work.
The idea is to get another source of income. I, personally, dont like too much the multi-Patreon idea but due to the actual situation, were forced to experiment new ideas like that.
We cant live from thin air or kind words like this is the game of my dreams, sorry if this sounds rude but this is the real situation we are in. Were working +20 time more on Bioasshard than on Punished Mai but despite the success of Bioasshard the income barely duplicates what we have during the PM development.
Also, were seeing like our other projects are underrated or simply ignored because everybody here only wants Bioasshard.
According with these new changes, weve updated the Patreon main page (look at this amazing new header <3), the FAQ, the project list and the rewards. For now, all thats left to be changed is the Discord. That will be made soon.
A Little Bit of Punished Mai
Im really glad to see some people voted for PM on the polls ^^
And I want to remember that PM is still alive, right now Im working to finish the walkthrough before to move on The Untold Days project.
By the way, lately Im thinking to switch The Untold Days from a comic to a Kinetic novel, like the Case of T.
And not only that there are more PM projects on the horizon.
Bioasshard Development Report
Lets go with the King of the polls :P
Weve made some progress during this couple of weeks:
- Icons
I have finished with the icons for the regular items (weapons, ammo, health, money ) there are 32 icons in total.
- New Area
Im working daily on this polishing the exterior and adding a new zone.
There are no materials on it. This is cause, right now, Im on the blocking phase, working with basic shapes.
As you can see this new zone is an interior, some kind of abandoned mansion not too big but it will give some variety to the area.
- Jill 2.0
Meguido is back
How is Jill, Meg-sama?
Hey everyone!
Well I have to talk a little bit about the latest progress on my end. The creation of the so-called Jill 2.0.
After so many weeks working on her, Ive realized a few things:
-Im not a modeler, neither a rigger nor an animator. Ive been hitting walls all the f*cking time because I dont know whats the best approach for this kind of tasks.
-I want to totally destroy this damn shit PC. I really want to. Its pissing me off with every little thing I want to make. At first it was only with UE4, but now its with everything. This caused me to ended up loosing all my progress (to call it something) on the new Jill
-I had some backups but all of them had corrective shapes made for the body in them. This shouldnt be anything bad but, as I mentioned before, I dont know a sh*t about this stuff, so I screwed the main mesh up and didnt realize when or how until I had all the CSs done
-I really wanted to make a character a lot smoother with better deformations but wanting/wishing are not the same as being able to.
So, after loosing Jill 2.0, had to restart it from scratch with a lot simpler setup but still better than the Jill in the public versions of the Arena (or so I think lol).
And Im proud to introduce you the new Jill (no more numbers):
(These are concept pictures taken directly from UE4, where you can see her new look and some new animations; or rather poses of them xD)
Do you like the new hair? A lot of you requested it :D
So right now, the model still has a lot of the problems of the first one, with the cloth clipping and some horrible deformations. Im trying to fix them but Im getting nervous about it. I want to make the game! Not fix stuff where Im not any good at Still Ill try my best.
This approach I ended up taking for the new Jill is what will be done for every character. As long as I have to make them, thats all I can get.
So, you want better models? Yeah, me too. But Im not good at this and not going to learn or get better not while I have so much to still learn on programming which is what I like (yeah, its sad I prefer programing over art :P). This means that the only way to get better models/rigs/animations is to commission them or hire a 3d artist. But that its in no way possible with the funds right now. So, theres no other way: you want better models/rigs/anims? Support us and spread the word so we can get a lot more support, otherwise this is the best youll ever get from me (yeah, I dont think someday Ill wake up being a pro at it xD).
This said, Ill let you know that right now Im working on multiple tasks at the same time: making what I can with the fixing on errors on the new Jill model, working on new enemies and of course on new animations.
Thank you for your patience and support!
Midnight Assault Progress Report (in collaboration with KouenWorks)
The project goes smoothly.
Weve finished the post-process phase and started with the text (the final stage).
Take a look at the first page:
We hope to finish it soon but I cant give any date yet.
Hasta la vista ^^
Regards <3