OGZ Progress Report 2/2/2023 (Patreon)
Content
Hi all, how are you guys doing?
This last 2 weeks I was working on the world tasks like usual but also finished a few new stuff for the project too.
Systems and Animation
Dynamic Narrow Space Environment System (DNSE) is the latest big feature I've done for OGZ, this stuff will definitely make the exploring gameplay become more immersive and intense. DNSE is procedural btw, it'll automatically detect the narrow space based on geometry of the world and buildings. Btw, this will be used with crawling movement too.
Dynamic Custom Movement Animation, it's upgraded and now the movement animation can be modified by environment or weather (for example: your character will change the idle animation when it's raining, or when your character is on river or etc, the animation assets aren't done yet but the system is ready now), the character movement system is now at advanced state.
Automatically Activate Interaction System, this stuff now will allow you to automatically vault/climb/climb a ladder, the parkour aspect is now enhanced.
In Game Tutorial System, I know that most people have no idea what you are supposed to do during the gameplay, so I added this and it will give you hint of the mechanics and stuff. I based this stuff from Ubisoft games btw.
Gameplay
I added the Survival Elements into the game now, here take a look at the new survival status for your unfortunate unluckily PMC operator.
1 is Health Condition
Everytime your unfortunate operator took a damage by anything, your Health Condition will be reduced by 25% of the full damage amount (10 dps = 0.25 dps), if your Health Condition is low, your HP will barely regen from injury state. You need some medical treatments for your operator if the Health Condition is at 0 or use Medkit to recover some of Health Condition.
2 is Health Point
This is your current HP, pretty much don't need to explain about it.
3 is Stamina Point
Same as 2, this is your currently SP.
4 is Hunger
This status is the key of survival, you need to eat foods and drink some water to survive a dying city called Sector 101. If you could manage to get your Hunger to 100%, it'll boost your HP and SP to 200%, but if you are hungry, it'll reduce your SP to half, so do not forget to bring some foods when going outside.
5 is Temperature Resistance
This is the dangerous one, you have to keep your body warm and avoid staying too long on the lake. If your body temperature is too low, your operator will be suffering from the extreme weather condition, do not let your operator faint by the extreme temperature. Staying inside a building will keep your body warm for 50% of the world temperature.
(The Icon designs are made by Mikado, so he should be mentioned here)
Question
I have a few stuff in my mind rn but I want to work on all of this but I think I should focus on one task at a time, but what do you guys want to see next? here is a list
1 Eating Food/Using Item Animation, I got inspired about this by Escape from Tarkov actually, seen it on youtube and it was very cool.
2 Assault Rifle, yes if you want some action and waste your ammo for fun.
3 Rework Walker Model, the current model feels flat, so I want to rework it with the nightmare-ish design and with the high details this time. Reworked Model will be the standard concept for mutant designs, so I can't rush this.
After finished one of these, I'll work on the building models because i'm so sick of currently cube buildings now. And of course, I won't work on any H content until the game is ready, I don't want to waste my animation because of outdated systems and such, I really hope you guys will understand about this.
The next update will be about $5 animated artwork btw, I hope you guys enjoy my animated artwork, so I'll keep doing more.
Anyway, what do you guys think about all this? I hope you guys enjoy the progress of OGZ btw, and I also hope you guys will stick with me until the first launch build got released on Steam by early-mid of 2024.
Stable budget will give me an opportunity to craft this ultimate Mateydev project, I hope you guys will give me a chance to make that happen.
See you next update, have a nice day.