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Hi all how are you guys doing?
This last 2 weeks I was mainly working on the world tasks and I think it's pretty much going well right now.

Here is the artwork I did during last 4 days
Here is a preview of the new type of my artwork

Systems
Water System:
Water will reduce the movement speed depending on how deep the water is, this will apply to all the characters in the world, not only player.
Buoyancy System: Anything that has physics will be float above the water, this is still WIP but I hope it looks good.
Dynamic Building System (Prototype): This will generate the items inside the building, it's basically loot area and every of this building will have puzzles waiting for you.
New crosshair/ammo UI: The total ammo is removed from the gun, only the ammo from magazine will be on the gun and the total ammo will be at the side of the crosshair.
Ambient Music System: This will increase the life/feeling into OGZ world, I'm aiming to build this world as immersive as I can.

Enhancements
Quick Item Menu:
You can move during this menu now
EXP: Sprint will give you Agility EXP based on how much you spent SP on sprinting. Gaining Combat EXP will be based on how many times player hits the target, the more you hit the target, the more Combat EXP you will gain after defeating an enemy.
Weather System: Weather won't be randomly changed now, the weather will have transition weathers for example: Windy > Cloudy > Rainy > Cloudy > Windy.
Temperature System: Temperature will impact character a lot, rn there is no effect but there soon will.
New Lock-On Camera System: This new camera is gonna fix a lot of camera issues, as you guys seen, the camera has more steady movement and easier see things around you during lock on.
World: I've upgraded the landscape/grasses/road materials and I hope these look better.

In a few months, the OGZ world will be much better than this, please wait for me a little bit!

Hope you guys like the progress and the artwork
See you guys soon
Have a nice day :]

Files

OGZ Test 6

Comments

Anonymous

Great stuff, keep it up. Buoyancy needs a bit more work I think, to make corpses look weighty. Can't wait to see more progress!

Anonymous

When talking about combat exp, you gain more for hitting target. Will there a bonus for precision? Such as a kill via a head-shot? The work you've done though looks amazing.

Anonymous

I can't wait to see what you have done in the next release!