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Since there haven't been any comics this month and works been pouring into a Halloween build for Turn, the devblogs continue! This week I spent a lot of time and had more than one headache over upgrading the version of Unity I'm using.

There were many reasons for this. Newer versions improve the quality and performance of the renderer, as well as offer some features I didn't want to sink time into coding from scratch (like animated tilemaps). 

Also, as you can see above, later versions of Unity completely change the way full screen effects and post processing work. The above comparison is mainly a result of HDR color grading support (so really bright colors don't get washed out).  If I was going to have to redo that stuff ever, I realized it should probably be now.

This sucked a lot of time out of making the build playable, but it was something that needed to be done. I have to lock down features this week so that my last week can actually be spent making sure the rest of the cutscenes are ported, but I did start work on some light flavor for death sequences.

This feature probably won't make it into the Halloween build, but I am thinking about how to add optional flavor content to death without interrupting the flow of a difficult section where you might be dying a lot.

So that's it for this week. A little light on flashy new stuff, but I had a friend's birthday and some minor time off and the Unity upgrade was (and still is) taking a bit of work backstage. Hopefully next week I'll be able to get that build out. See you then!

Comments

Wat

Maybe only see death scenes one time, if anything? I always prefer the game to assume I want to respawn instantly when doing platforming.

corablue

One reason why this probably won't make release right away. It definitely needs some tweaking. Seeing it once is an option. Opting into the cutscene instead of opting out. Lots of stuff to test and see what feels good. :)

Jon G

Not to appear completely like an arse, but are you pivoting away from your comics at this point? While Turn looks like it'll be a labour of love, it's not the style of game I enjoy. If you are moving over to it in replacement to your other content, then I do wish you well and I do hope you succeed, but I'll part with you there.

corablue

I'm going back to comics after this month. Totally understand though. Whether I completely focus on one or the other in the future though, I'll let people know.

Little Napoleon

The color upgrade really pops! I like the idea of the flavor content a lot, too! Maybe by default there can be an invisible cooldown timer after a player's seen a specific ending before he or she sees it again, and options in the menu to "always" or "never" show death scenes? I know how hard optional menu stuff can be to implement, though, so your judgement is certainly best. Nice work this month!

Lilly

Although I'm mostly here to see a family turn into farm animals, I think your game looks very pretty. Kinda reminds me of Celeste. Very fine work and you should be proud of what you've created. :)

Anonymous

Can't wait to see more Trun content ^w^

Xaziana Tenebris

Where can I download new builds? I only have the first build that was ever released