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Hey there! Here's the very first, early version of Accuracy - a companion mod to Precision.

In case you didn't know, in vanilla, projectiles actually collide with the character controller's collider, not the body mesh. The character controller's collider is just an upright capsule (or three, in case of quadrupeds. You can see them with the Dynamic Collision Adjustment plugin's debug draws). It can be absurdly inaccurate, with situations like arrows flying right through an actor's body, while other arrows that should have clearly missed somehow hit the target. Check this vid: troll projectile collision in vanilla (streamable.com) (ignore the smaller capsule, it's the character bumper that doesn't have any collision with projectiles. The only thing that affects projectiles in vanilla is that larger capsule)

This plugin utilizes the ragdoll used by Precision and makes the projectiles collide with the actor's body, instead of the capsule. troll projectile collision with Accuracy (streamable.com) Projectile hits now also result in Precision's procedural impulses.

The mod will be further updated with some MCM options, as well as settings for projectile speed multipliers, and incoming projectile HUD indicators that I have lying around unfinished for almost a year now. And most likely some more features that I'll come up with during development.

The plugin REQUIRES the most recent version of Precision, at least v1.1.3 (although you should be on the most recent one, because why not, important fixes)

Please let me know of any issues you encounter!

Comments

Sirgilly1

you are killing it man

Anonymous

Can’t wait for the projectile speed adjustment for this mod! Can’t stand being hit with arrows so accurately and fast.