Dynamic Collision Adjustment test (Patreon)
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Hey, I've been working on a small plugin (which took a lot more time and effort than I expected) that will adjust the character controller collisions (the collision that is used for movement and projectiles) based on actor scale and sneaking/swimming states. I need to know whether it works fine in general gameplay.
The character controller collision of some creature races (like giants, dragons, frost atronachs etc) was unaffected by the actor scale. This caused you to miss your projectile shots, they would also clip through environment etc. This will solve that and any mod that rescales creatures should now work properly.
The collision shape also didn't change when sneaking or swimming, making crouching useless for movement. With this plugin your collision height is adjusted so you can crouch and move under obstacles.
I know the game wasn't designed with that in mind, and it might allow you to get out of bounds in some places, but I'm sure I wasn't the only one that wanted crouching to actually do something.
Also an updated TrueHUD.dll is included to make the debug drawing functionality work. I'll update TrueHUD when the mod is released publicly.