Precision 0.4.0 (Patreon)
Published:
2022-06-19 19:23:18
Edited:
2022-06-19 21:34:20
Imported:
2022-06
Downloads
Content
Hey everyone! A new version with quite a few new things is finally here.
Highlights include:
- Static hit recoils are implemented again. They happen when you stand too close to an object and hit it. Whether the recoil happens or not depends on the material of the object, the Precision.esp contains a list of materials that will cause a recoil. Bear in mind the current vanilla animations are too long and punishing, eventually custom animations by MikeNike will be included once they're finished.
- Hitstop + camera shake. While I think dTry's Stop On Slash is a very good mod already, I've always planned to add my own take on hitstops to Precision. It does things quite a bit differently internally, the camera shake used is custom (smooth sine-wave based) instead of the jarring vanilla one. There are also diminishing returns so sequential hitstops done by the same attack are progressively weaker, so you don't get awfully slowed down when hitting multiple targets. Let me know if you think the default configuration values should be changed.
- I figured out how to handle dual wield movesets correctly. As long as the animation has a weaponLeftSwing event, it should be handled properly. Left handed collisions should also use the correct attack data now. I can't do anything about hand to hand movesets that don't use weaponSwing/weaponLeftSwing events.
- Many random fixes have been done, no point in listing them all out while the mod is in alpha. Animation freezing in race menu, targets flying away on kill (there's a new setting that can disable the accurate impulse on hit and fall back to the vanilla death force), the player bumping away others (or themselves) during paired animations or mounting a horse, sweep attack perks are now ignored correctly, some active ragdoll changes have been done that hopefully might eliminate the rare hit impulse freakout. I've also changed some default MCM values.
- I've also worked on an API for Precision so other mods can plug into this and affect the hits/collisions or act upon them however they want. It's not finished yet, but major work has been done. In the future I might create a locational damage plugin based on the API.
Thanks for being here! Remember to report any issues you find, and please include a crash log if you crash (though hopefully all crashes should be eliminated now).