Precision 0.3.2 (Patreon)
Published:
2022-05-20 19:17:33
Imported:
2022-05
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Hey! Some nice things in this update:
- New setting (enabled by default) that uses the actual weapon mesh's length for the collision length. This means the weapon reach stat doesn't do anything, which is why the option can be disabled to revert to the previous behavior.
- The attack trail now uses the weapon mesh's length for its size so it fits the weapon much almost perfectly. This can be disabled as well to revert to previous behavior, where its size was derived from the actual collision's size.
- The weapon mesh's length is also used as an additional check for collisions with non-actor targets. This should eliminate some collisions with the ground during an attack, although if the weapon visibly collides the collision will still happen. (This is disabled in first person because it felt like your reach is too short)
- A few tweaks and fixes to default MCM values. Some of the settings didn't work at all.
- Some tweaks to the ragdoll impulses.
- Stability fixes