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Hey! Last version had a memory leak that would cause your game to fall apart after a while. Apologies!

Also includes a fix for the trail as it had the wrong length at the trail head (at the weapon), and a partial fix for the hit impulses being weaker at high framerates.

Comments

Khairul Hailmie

Its look flawlessly weapon trail!! awesome. Hope this one no more CTD issue.

Anonymous

wow that's fast!

Anonymous

I love you!

Anonymous

Hey, quick question. New to the mod. Is there a way to disable ragdoll on dead bodies? Whenever I kill someone, they sometimes go absolutely flying haha

Ersh

Yeah I'm aware, it's the hit impulse stacking with the original one applied on death. Will try to fix.

Anonymous

Thanks for your amazing work, as always. The weapon trail feature is awesome. I just encountered CTD during combat. Here is the crash log. https://pastebin.com/wne0XsuS

Anonymous

I capped my fps to 5 and sgtm 0.1 and the game crashed after a bit of testing

Anonymous

A crash when entering cells after a 6-hour stable game. Here's crash log: https://pastebin.com/HgHG6x45

Constantine

Im not too familiar with updating mods, do I need to remove the old version entirely and then reinstall or am I good to just put it into MO2 and hit replace?

Anonymous

Work really good for me but i noticed that when i dual-wield, there is no weapon trace on the left hand weapon.

Ersh

That's because your dual wield moveset isn't actually dual wield, it just looks that way. But the game considers it just normal right handed attacks, and the plugin can't have any other information besides that, so the collider (and trail) is only added to the right weapon. To have proper dual wield collisions, the animations have to be updated with custom annotations like I've explained in the first post/the readme. Although that still means they will only use the right hand weapon's damage which is something I want to solve in the future.

Anonymous

That makes sense since they are SkySA animations. I will check the readme and see if i can update the animations or reach out to the mod Author.

Infinity

When using precision with a spell or shout that slows time, some hits do register

Ersh

Well there's definitely something wrong, the weapon trail looks absolutely horrible. I've been testing slow time with the sgtm console command, maybe the slow time effects are different? I'll have to take a look.