Precision 0.3.0 + AE (Patreon)
Downloads
Content
Hey! The attack trail is now implemented and more or less finished. Feedback welcome!
I have also compiled an AE version of the plugin. Be warned though, it's barely tested.
Please remember to send crash logs if you encounter any crashes. They're incredibly helpful. Attempts to solve all the reported crashes are also included in this update.
The attack trail in this mod is a completely different approach from what you might've seen in other mods. Instead of using the "lag bones" that often move unnaturally, this trail mesh has many bones and acts as a sort of fan that unfolds while attacking. The positions of the trail mesh bones are manually calculated based on the actual weapon positions each frame, and if your framerate is not high enough for the trail to be smooth, the positions in between are interpolated.
The trail lifetime and the amount of segments per second are configurable in the MCM. The default values should work fine however.
Attack trail meshes from other mods won't work. This one is made from scratch and structured completely differently.
The trail effect mesh is made by NickNak. It might still receive some tweaks down the road.
I'm planning to add some sort of system in the future where different trails are used for attacks made with a burning or freezing weapon, etc.