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An update that should (hopefully) fix many of the reported crashes and freezes, while I'm still working on getting the weapon trails right.

No other features or tweaks in this update.

Let me know about any remaining/new crashes and issues!


UPDATE: Changed the new hook to something else, should work now.

UPDATE 2: A debug option that turned the active ragdoll on 100% of the time was mistakenly enabled, fixed now.

Comments

Daniel Shehovsov

Got the older version to work--does this mod break dual weapons? For most of my attacks, only one sword gets the red hitbox that signifies damage.

Ersh

No, dual attacks are handled properly, your combat moveset mods probably just fake dual attacks. AFAIK Distar's mod does so. Once the animations are updated to support Precision events with custom collisions, it will be fine. Also don't use old versions, there's no point in testing them. 0.2.4 should work fine.

Anonymous

Thanks to the update, I haven't experience any freezes yet. However, occasional CTDs upon moving to another cell started happening. The crash log mentions Precision a few times, but I don't know if that's just a coincidence. Here's the crash log. https://pastebin.com/ESkZ6cfs

Anonymous

Hi Ersh, I'm glad to say this version is very stable for me. I didn't encounter any problems within the 3-hour run and no random CTDs that I reported last week appeared. Updated:Some CTDs appeared, only happened when exit cells. Here's crash log: https://pastebin.com/KmFbzp6R https://pastebin.com/EQnnqHcQ https://pastebin.com/WUqZ7KFj

Ersh

I need crash logs. Just saying that it happened gives me nothing unfortunately, it obviously doesn't happen to me so I can't check this. Also make sure it's 0.2.4, 0.2.2 was very bugged for some.

Anonymous

I didnt have any issues with prior versions but with this new version everytime I enter certain modded worldspaces I crash. For example coldharbour in vicns vigilant mod it crashes everytime I go outside of an interior cell. It 100% is percision as the crash log states precision.dll is the issue and when I remove the mod it goes away. Is there anything that could be causing the crash in modded worldspaces?

Ersh

Come on mate... Post the log and I may have an answer. Or even a fix :)

Anonymous

Hi Ersh, had a few hours without issues, except for the occasional mudcrab falling through the ground after death. Today I got some crashes, here are the logs: https://pastebin.com/tHnQ4tUG https://pastebin.com/Rq5ShKNm https://pastebin.com/8jtLDv02 Keep up the great work!

Infinity

recent one didnt have any crashes until i switched to this version https://pastebin.com/p5N9ZgK9 https://pastebin.com/XbRCFZRb

Edgardo Morin Jr

im not getting any weapon trails in my game :(

Ersh

Yeah, they're not implemented yet. Should be done with them soon, though.

Anonymous

im not getting any weapon trails in my game :( too

Anonymous

Hi. Simple report... Enden Stamina conflicts with Convinient Horses mod and horse's stamina does not appear. I heard that the mod changes horses as NPCs, it may cause the issue. Keep great work!

Anonymous

CH treats horses as NPCs so I guess that we must change .ini setting.

Anonymous

I'm sorry I shoud have posted to Elden Stamina. Not Precision.