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Been working on this for about three days.

The default player is going to be named "Duke" and right now, he has some basic Little Mac moves: idle, three dodges, four punches, one hit reaction.  One animation that didn't get captured in this was getting hit in the face.

The first opponent to be done looks like it's going to be Brutus.  As you can see from the footage, he's not animated at all but the process to animate him will be the same as it would be for any player character.

It's been a struggle to get animations to this point, but noticed a big problem is the keyboard itself.  Keyboards aren't exactly designed to easily do "UP + A" kinds of detection.  I'm sure using a gamepad would be better.  I tried some options using Input.GetKey() along with things like Input.GetKeyDown() and not much success.

I wanted to add more of a stamina system to affect speed and power and also have a power up meter for Supersayin moves and a little more strategy.  Again, I have to get the basic functionality to work before I can add the nicer stuff from my wish lists.

The health bars kinda work.  Feed it a number and it will automatically adjust.  The names can be changed and be stylized exactly as above.  Should be able to feed that UI element text and it will type it out.

Programming the AI might be easy, might be hard. Not sure yet.

One issue I know will come is sound effects.  Even getting simple royalty-free counting of numbers isn't terribly great.  Found some decent sounds for punches and blocks though.

The final size of this game isn't going to be small because of the sprites.  So... might have to make it where there are opponent packs that are downloaded separately or something.  I'm a really long way from that.

Hopefully, I set up my DAZ Studio file to make it easier to make more player characters and opponents.

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Lucky Stallion

This is looking very cool.